5.28.2023

Wilderlands 4, Session 1

The crew couldn't all assemble for our bi-weekly Discord game of Numenera on the 22nd of April, so I asked if we wanted to pivot to a back-up game so we didn't have a dry week of gaming. Getting answers in the positive, the group began to make first-level Pathfinder characters to play in my take on the Wilderlands setting.


The group started their careers in my homebrew town of Bugbear Falls, a fortified site on the far eastern reaches of the territories held by Viridistan, the fabled City-State of the World Emperor. Having newly made their individual ways there after hearing the promises of wealth and fresh starts in the territory made by the Emperor's court to any willing to explore and tame the marches.

Sitting in the local tavern, The Desecrated House, the newly chartered adventuring guild, the Glorious Slayers, decided to take on a job before their funds started to run out, so they looked at local postings. There were three notices on the board outside the bank/pawn broker:
  • Unbreakables estate clearance! Inquire inside!
  • A return of a bracelet belonging to Elle, from the river by the Hermit's Shack.
  • Rubbings from the fey gate to the east of town. See Sym the Sage for details.
Both of the jobs outside of town seemed appealing and they quickly settled on getting the rubbings, heading to the shop of Sym the Sage. A slate outside reads "Walk-Ins Welcome: Readings, Debates, Research, Taxidermy." The troupe enter and find the small woman surrounded by books, mumbling about proving someone wrong. After introductions are made and business rates discussed, Gregor speaks up and negotiates the terms of the job posted previously. Sym gives them charcoal and paper and sends them on their way.

Once down on the River Road, the party can see the top of the gate, a beautifully carved relief on a cliff face depicting two trees, their trunks covered in runes, branches meeting to create an arch. The fey gate, as it is known, has no opening. A blank rock face is all that greets the party as they approach and take out the supplies to begin making rubbings.


Shortly, however, the party is interrupted at first by one, then another small, blue humanoid coming out of the rock wall as it shimmers and ripples before them, speaking an odd language. They look perturbed, but Echo also speaks the Sylvan tongue and can communicate. They inform her that the adventurer's "kind" had not paid their debts and that they should leave immediately. The little ones seem to personally feel like taking rubbings isn't going to hurt anything and warn the PCs to be gone by the time they come back with their master, at which point they walk back into the gate.

Our heroes speed their efforts and begin to feel immense heat coming from the gate and hear loud, clanging footsteps. They gather their supplies and beat a trail out as quickly as possible by the time whatever is coming reaches their side of the gate, being out of sight and on the River Road back to Bugbear Falls to collect their reward, 10 gold coins and a future research of their choice for free!


Cast of Characters
Gregor and Victoria Palesun, Human Spiritualist 1 and Phantom (Taylor)
Echo Tovun, Elf Magus (Eldritch Archer) 1 (Rachel)
Taric, Human Barbarian 1 (Brenden)
Baila, Halfling Rogue 1 (Rachele)


Notes: You'll notice there are four PCs in the cast, but only two mentioned in the actual body of the session. That's because the players for Taric and Baila left early in the session. I had planned a combat for the session, as well, but put that off when the only two characters left were a Spiritualist and a Magus.

Edit: Changed some names as I've come to rediscover my notes.