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The Joker by Michael Turner |
As they spoke, however, The Jester (Joker) appeared, teasing the Knight Wing about his ally's (and adopted father's) disappearance, stating it was "quite a puzzle" what had happened to the Bat, then casually strolling out and letting the heroes deal with some of his Killer Krewe. The battle was began awkwardly, as Kurt made mention of flanking the Krewe, but disappeared entirely when he teleported (David was unable to make this session, and so his teleport went haywire, more on that later!).
The Jester's clowns were tough, but fell eventually to the heroes. Their Last Laugh bombs were taken and the heroes decided to split up, first taking the Krewe members to jail, then wanting to check out the store front that Abner had smashed and grabbed from (a pawn shop, as the PCs had discovered). The band had taken the shop's ledger and doing a quick inventory of names and items, found the item "component" sold by "W. P. Schott", who they deduced was the Toyman.
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After paying a fairly exorbitant rate, themselves, the Toyman reproduced a quick sketch of the schematics for them and bid them fairwell, saying he would be happy to do further business with them, if they were interested.
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The heroes stripped the armor from the fallen Goblin and took what was left of his curious bombs as they discussed with this strange Bat who and what he was. The costumed figure turned out to be a hero who normally used the name Nightrunner, but who took the mantle given him by the Bat, as instructed, when he found out that the elder hero hadn't been seen in some time. Nightrunner explained that the Bat had done similarly throughout the continent.
Next issue, a king escapes check!
Cast of Characters
Jean Grey, Elan Psion 4|Wilder 4 - Angela
Bennet du Paris (Exodus), Human Psion 4|Spellthief 4 -Taylor
Henry (Beast), Artificer 4|Anthropomorphic Ape 2/Monk 2 - Paul
Bonus Feature: Special Powers
As I mentioned before, I give each character a special power in addition to all the class and race features they would normally get. Though Jean's has not been revealed yet, even to Angela, I thought we would take a look at what the others got.
Nightcrawler has an ability called Teleport Master. With this, David may choose to have Kurt take at least one person with him any time he uses a spell or ability that lets him teleport. With powers that already let him take passengers, he may take an additional one. Unwilling passengers get a Will save.
Beast, when in a laboratory/workshop setting, gets Intuitive Genius, which allows him to craft items as if he possessed the feats Exceptional Artisan, Extraordinary Artisan, and Legendary Artisan. In addition, any researches conducted by Henry take half as much time.
Exodus was granted a boon in his past by a former mentor and patron, whom he betrayed. This figurative Deal with the Devil granted him increased mental capacity and more power, but has forever strained his relationship with Baselines, as well as his former master.
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