Showing posts with label Lich Lord. Show all posts
Showing posts with label Lich Lord. Show all posts

10.07.2007

Entering the Lich Lord's Castle

So, Wednesday, I was a little rushed and underprepared so Paul ran another session of his Lich Lord campaign. This week, Brenton rejoined us, since we were playing earlier in the evening, so that was nice. Another person/character in the group is always a plus.

After mine and Henry's retreat from the asskicking we took from the Bleakborn, we holed up in a cavern with my dead Fighter and rested so that Henry's Druid Miles might make room for a Reincarnation spell with which to bring back our fallen comrade.

During the space in which the spell effects were taking place, we were being watched and were later approached by Kenneth, Brenton's Ranger/Scout, who is apparently on a quest for vengeance against a Vampire Druid. My mage Amna was intrigued by this. Could it be the same weasely bastard that had eluded us before?! With that on my mind, and mirrored on Miles' face, we took Kenneth into our group and rested a bit more in preparation to storm the Lich's castle while Donias the Fighter, newly reincarnated from Human to Dwarf, took stock of his new situation.

As soon as we could, we set out for the graveyard-path that we had to cross before reaching the castle and there encountered 2 Bleakborn, defeating them fairly easily by throwing them off the cliffside that lined the cemetery on either side, down to either their doom, or at least away from us.

Miles turned into a giant owl and carted the party up one by one to a caved in section of wall we spotted after having proven unable to deal with an old portcullis. This put us in a room with two ways out. One door was stuck, so we decided to go the path of least resistance, hoping that the stuck door would make noise should anyone/thing come through it to get to us and proceeded down a hall.

Moving on, we came to a store room with moldy wares, a skeleton, a few gp and silverware! Paul kicked himself for that when he realized why we were excited at this find. "Oh shit, I gave you silverware and you've been fighting vampires!" Damn right, you did.
Also in the room was a small nook which held 3 swarms. 3! Swarms! My caster has no area effect spells. That might tell you why I was concerned at this news. Anyway, Henry's Paladin, Davina, was able to turn the Bloodmote Swarm and the 2 Ephemeral Swarms, granting us escape for a time.

We had enough time to enter another chamber, which held nothing of interest, except a magical aura emanating out from under a bed when Detect Magic was cast. Miles stuck his hand under the bed to retrieve whatever it happened to be only to be bitten by an Iron Cobra! So kick ass. Constructs are magical creations, you know. Haha. A short fight put the creature running through a hole in the wall and brought us to "time up" on the session.

I'm interested in what's to come in there, and I still wanna take it to that vampire S.O.B.

9.30.2007

We're taking it to that bastard ASAP!

I mentioned Paul's "Lich Lord" game last time. No clue if he has a name for the campaign...if he does, I've not heard it, so it's the "Lich Lord" game. Paul was running this for his other game group, from what I understand, and brought it over when we decided to get this group going.

I was told to make a 9th level character, so I whipped up a Wizard/Sorceror/Ultimate Magus because the party of 1 I would be joining had 0 arc-tillery. Paul and I hashed out a quick background in which my character had tasked herself with seeking the notes on the spellcraft of a particular mage, who I had later found out was a lich. No foreshadowing here...

I hooked up with Henry's Druid and Brenton's Cleric joined us for this session. We had no meatshields in this group at all and were all running pure caster archetypes. Joy!

After heckling the Druid for some non-Druidy things, we all made peace and came up against a guy that set his minions upon us. What were they, you ask? Vampiric Rabbits. That's right...vampiric bunnies. So they did some hurting on us because they're fast. We completely kill the horde just in time for their master to slip away. No big deal, he's ours next time, right?

Wrong. We travel more, coming upon a cottage besieged by vampiric wolves and worgs and that Lost Boy wannabe. We take out his pack o' hounds and he slips away again! Given, he had hidden this time and only one character saw him fly away. Can't remember who, but I wish it had been me, so I could have blasted him with a long range spell . A kindly lady in the cottage takes us in for the day, because we chose to travel nights since we were dealing with vampires. She gives us each a charm of some sort and sends us on our way that night.

We have to slip through an old burial ground on our way to the lich lord's place. Our cleric decides to camp in the thing while the druid and my mage hole up on the other side. Long story short; our cleric is swarmed by shadows and joins their ranks. Henry and I continue and are given the option to make extra characters. We both make stabby/slicey types. He a Paladin, me a Fighter. We enter another graveyard at the base of the ridge that takes us to the lich's manor and encounter some crap undead bolstered by 4 Bleakborn. Dunno if you know these baddies, but they suck your heat and use it to fuel themselves. Henry's Pally turns 3 of them. We fail to kill the one remaining and my fighter goes down. We're in the process of retreating with our pal the dead fighter to come up with a good plan when the last session ended.

Man...Bleakborn fucking rock.
And also, that vampire is going down!