So, I don't think I mentioned it before, but Tony picked the Vampire game back up a while back and I've been playing that when I can make it. This last session, I think there were 3 new characters introduced, or maybe 2.
I hadn't been able to make the last 2 sessions, so I was a little out of the loop and confused by some of the changes in cast and goals of the coterie. Apparently our Sabbat-search went into overdrive and we've now tracked down where the Bishop hangs. That's cool, but I think we're outgunned, both literally and figuratively. We're taking on the Sabbat in the city pretty much on our own. We have contacts that we can use to aid us, but we never really use them (my character has none of his own). We don't interact with other vampires or other supernatural things to have garnered friends, favors, etc. there. Except for like 3 of us, everyone in the game has only gotten about 20 xp, so it isn't like we're powerful, and we know some of the Sabbat we're hunting are.
On a side note, I'm not really sure what it is about the game, and I'm not saying that it isn't fun. I love Vampire, and I have a blast playing the game, but I never feel like I can focus when I come to play. I think a great deal of it has to do with the fact that I'm on my 3rd character, so I don't really feel like I've got much invested in the game, I guess. Taylor is on his 4th character, two of which he voluntarily dropped. I need to ask him if he feels the same way about the game.
Like I said, though, it's not like I'm not having fun. The characters are all enjoyable to see develop and the roleplay aspect is win, as it should be for a Storyteller game.
Personal reminder to me: Bruni needs a weapon that isn't the internet/Shreknet. Like a gun.
Showing posts with label Vampire. Show all posts
Showing posts with label Vampire. Show all posts
5.22.2010
12.15.2008
Vampire: The Masquerade - Revenge A Go Go!
Due to my eldest nephew's Christmas choir program, I wasn't able to participate in the full session of this one, but at the beginning, my new character came into the game in the morgue, executing Paul for killing my sire.
There, Heinrich and the others came upon me, at first thinking I was a hunter, but then being recognized as one of the kindred by a clanmate. After cross words were exchanged between me and the coterie and between some in the coterie with others in the coterie, and likely between individuals and themselves, knowing some of the characters in this game (I had to run after my introduction, so I'm a bit fuzzy on it all), everyone decided to leave the morgue.
This is when it was discovered that the coterie (or maybe even me?) was being tailed by a vampire adept in the skills of stealth, spoke only Spanish, and wore a ceramic mask. He called himself Santiago, according to Rene. Not sure on who he is, but he said he was there on business of the Prince, and I was able to convince the rest of the group that he was not to be trifled with if this were true.
That's pretty much all I know about the session, but I'll be there for the whole thing this week, and hopefully we can get back on the right track, which to my character means trying to win the Malkavian primogen spot that was left vacant with the death of my sire.
Cast of Characters
Ysodr Chulmayev, 8th Gen Malkavian - Me
Heinrich Himmler (Yes, that one.), 10th Gen Malkavian - David
Santiago, 8th Gen Caitiff - Taylor
Masamuri, 8th Gen Gangrel - Darrell
Mary, 13th Gen Toreador - Jon R.
Renesmee Cullen, 12th Gen Toreador - Racheal
Grizzz, 9th Gen Gangrel - George
Demetri, 11th Gen Tremere - Steve C.
Kara, 13th Gen Ventrue - Lauren
Joseph, 8th Gen Tremere - John C.
There, Heinrich and the others came upon me, at first thinking I was a hunter, but then being recognized as one of the kindred by a clanmate. After cross words were exchanged between me and the coterie and between some in the coterie with others in the coterie, and likely between individuals and themselves, knowing some of the characters in this game (I had to run after my introduction, so I'm a bit fuzzy on it all), everyone decided to leave the morgue.
This is when it was discovered that the coterie (or maybe even me?) was being tailed by a vampire adept in the skills of stealth, spoke only Spanish, and wore a ceramic mask. He called himself Santiago, according to Rene. Not sure on who he is, but he said he was there on business of the Prince, and I was able to convince the rest of the group that he was not to be trifled with if this were true.
That's pretty much all I know about the session, but I'll be there for the whole thing this week, and hopefully we can get back on the right track, which to my character means trying to win the Malkavian primogen spot that was left vacant with the death of my sire.
Cast of Characters
Ysodr Chulmayev, 8th Gen Malkavian - Me
Heinrich Himmler (Yes, that one.), 10th Gen Malkavian - David
Santiago, 8th Gen Caitiff - Taylor
Masamuri, 8th Gen Gangrel - Darrell
Mary, 13th Gen Toreador - Jon R.
Renesmee Cullen, 12th Gen Toreador - Racheal
Grizzz, 9th Gen Gangrel - George
Demetri, 11th Gen Tremere - Steve C.
Kara, 13th Gen Ventrue - Lauren
Joseph, 8th Gen Tremere - John C.
12.08.2008
Happy....so happy...
Yeah, I'm not dead yet, I've just been too lazy to update in a while. I'm gonna run through a short recap of what's been happening, but first, I'm going to explain why I've not been on posting as much.
A couple of my friends have caught the Warhammer bug, but they're running Warhammer 40k, and I'm doing fantasy, and I've made it a point to finish my Vampire Counts army before I even buy the Eldar codex. I've been painting and assembling quite a bit lately.
Also, I'm playing Magic pretty regularly, and preparing for an Elder Dragon Highlander tournament that's coming up on the 20th, so deck building has been taking alot of time that I could have spent on here. I plan to get back to posting after every game starting this week, though.
Now for recaps...
That's the gist of things. With more detailed writeups coming, maybe everyone will be able to catch up fairly well. For now, however, I'm going to bed because I have to work a double tomorrow. YeY inventory!
btw, give yourself 2 cool points if you got the reference in the header.
A couple of my friends have caught the Warhammer bug, but they're running Warhammer 40k, and I'm doing fantasy, and I've made it a point to finish my Vampire Counts army before I even buy the Eldar codex. I've been painting and assembling quite a bit lately.
Also, I'm playing Magic pretty regularly, and preparing for an Elder Dragon Highlander tournament that's coming up on the 20th, so deck building has been taking alot of time that I could have spent on here. I plan to get back to posting after every game starting this week, though.
Now for recaps...
- The Drow War - The party made it to the Ragged Man and got information on where the Starborn items are held and more information on their destinies. This game has been put on hiatus until after the holidays due to family commitments.
- Bastions of the Broken Road - The group made their way out of the hold of Durgeddin and after relaxing for a while, found employ under the flamboyant Baron Althom, who they accompanied to the town of Brindinford. There, they encountered all manner of evils, from Khyberspawn to the alien beings of Xoriat and, through befriending a rogue band of shifters, were able to remain somewhat safe while rooting out evil. A few PCs found death while in the city.
- Gnomad and the Masters of the Multiverse - After completing the locking of all the Inner planes, we went to Mechanus as the first stop of the Outer, where we have been for weeks, trying to figure out how to improve the Gnomad with a planar navigation system and trying to lock the plane. It's looking like Sigil will be our next destination, as we must go there to find a formula for the Modrons which holds the key for manipulation of the Hourglass on Mechanus. It's frustrating.
- Vampire - The neonates have struggled to find more clues to the murders of the Nosferatu primogen and the Gangrel sheriff, but the only information that's turned up is that the Tremere are either responsible or are covering up something, and that there is a Sabbat influence in the city which may or may not be involved. We lost Doug's Gangrel in a raid on a location we knew to hold Sabbat, and Taylor's Brujah had his memory rewritten with Dominate, so that he thought he was Sabbat as well. This eventually led to his diablerization of my character followed by mayhem. He blew up an Elysium in the city and this week's game will have the aftermath of that incident.
That's the gist of things. With more detailed writeups coming, maybe everyone will be able to catch up fairly well. For now, however, I'm going to bed because I have to work a double tomorrow. YeY inventory!
btw, give yourself 2 cool points if you got the reference in the header.
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