As I mentioned before, I run a Dark Sun game. I had originally planned to set the game in a period well before the events of the Prism Pentad novels and most published material, but I happened to acquire a copy of the adventure Freedom right before go time, so I scrapped my idea and decided to use it as the backbone of my game. I have all the other adventures, too...I might modify and run them as well. Time will tell.
Paul and Henry are my only two players for this campaign, and actually there's just been the three of us for all but one session, in which this other guy joined us, but that was on Paul's week, so no new characters for my game that inexplicably come up missing the following week.
Paul's playing a Human Psion (Seer). That's his "thing;" he likes psions and knows the powers well enough to not only use them, but use them in unique ways. He's kickass at it, too. Of course, he's also been playing D&D as long as I've been alive, so I'm sure that helps.
Henry has a Mul Gladiator. I've played very little with Henry before this game, but he's the kind of player who relishes in his characters "doing what they do." When combat rolls around, he's in that noise until there are no foes left. I see him being the same about any other character type he would play. He mentioned wanting some arena action last time we played, and that's forthcoming!
When we started the game, the party immediately turned to crime to benefit their coin pouches, working for a Templar as a press gang, "recruiting" workers for Kalak's ziggurat construction and even kidnapping a noble for him through a clever ruse.
Their adventures in Tyr did much to swell their wealth and earn them respect and hate from those on the streets, but a crossing with Verrasi of Minthur (check him out in Freedom) led to their incarceration in a slave holding teeming with those they locked away and various other factions.
Henry's character Hass has befriended a powerful Half-Giant named Urrgos through coming to the brute's aid in combat and a female Human Gladiator named Lissan, whom he trains with regularly when not working. He's caught the eye of the Master of Games and Lissan has put in word to her trainer, strengthening his chances of fighting in the grand tournaments that are coming.
Paul's character Goal, on the other hand, has infiltrated a small group of conspirators who are planning a breakout and has, through his connections with his and Hass' Templar employer, concocted a set-up for the rebellious slaves which will most likely lead to their deaths.
The completion of the ziggurat draws ever closer and the various plots of Goal and Hass quickly move toward fruition. I'm interested in seeing how the PCs react to coming events. Should be action-packed and zany.
The two PCs are teamed with a DM PC (a concept I'm not a fan of, but I didn't want to have to scale down every encounter) who only chips in when things seem grim, and a couple of NPCs (which the players have taken as secondary characters, so I might drop the DM PC). Things are running fairly smoothly, but I would like to recruit some more players to the game. We're moving from my house to Paul's for gaming purposes now, so maybe change of venue (I live 10 miles out of town) and playing earlier in the evening will aid in that.
I'll keep you updated, in any case...and next time, I'll delve into Paul's "Lich Lord" game.