Miniatures, part 3 - D&D Miniatures, Group 1

And now we start with my collection of the old D&D Miniatures line. As mentioned previously, most of my collection ranges to the older sets, so are about a decade old.

I really bought into Harbinger when it dropped, but now the internet has very little unopened product left, and what I have found is fairly, though not prohibitively, costly. I still buy some of these now and then, when the mood strikes me and I feel the prices are reasonable.

All lists are grouped by set and number I own from that set, ordered as they are within that set, and with the quantity of each beside the individual mini names in parenthesis.

D&D Miniatures
Harbinger (52/80)
1 Cleric of Order
2 Cleric of Yondalla (2)
3 Dwarf Axefighter (3)
5 Evoker’s Apprentice (2)
8 Human Commoner (4)
10 Man-at-Arms (4)
11 Sun Soul Initiate
13 Tordek, Dwarf Fighter (2)
16 Axe Sister
19 Crested Felldrake (5)
20 Devis, Half-Elf Bard
21 Elf Archer (2)
22 Elf Pyromancer
23 Elf Ranger
24 Gnome Recruit (2)
27 Lidda, Halfling Rogue
28 Nebin, Gnome Illusionist
31 Wood Elf Skirmisher (3)
32 Azer Raider
34 Dire Boar
35 Lizardfolk
37 Wolf (4)
42 Goblin Sneak (3)
43 Half-Orc Fighter (7)
44 Hell Hound (7)
45 Human Blackguard
46 Human Executioner
47 Human Thug
48 Kobold Warrior (4)
52 Wight (2)
53 Wraith (2)
55 Skeleton (4)
56 Troglodyte Zombie
57 Wolf Skeleton
58 Zombie (4)
59 Cleric of Gruumsh
60 Drow Archer (2)
61 Drow Cleric of Lolth (2)
63 Ghoul
66 Human Bandit (3)
67 Hyena (4)
68 Kuo-Toa (4)
69 Large Fire Elemental
70 Minotaur
72 Orc Archer
73 Orc Berserker (2)
74 Orc Spearfighter (3)
75 Orc Warrior (3)
76 Tiefling Captain (3)
78 Umber Hulk
79 Werewolf (2)
80 Worg (2)

Dragoneye (18/60)
1 Cleric of Moradin
3 Gnome Fighter
9 Stonechild
12 Regdar, Human Fighter
14 Brass Dragon
15 Copper Samurai
19 Elf Spearguard (2)
23 Medium Air Elemental
32 Goblin Warrior
33 Hobgoblin Warrior
35 Kobold Skirmisher
39 Urthok the Vicious
42 Grimlock
47 Chitine
48 Dretch
51 Eye of Gruumsh
56 Ogre Ravager
60 Troglodyte

Archfiends (2/60)
18 Halfling Wizard
40 Zhentarim Fighter

Giants of Legend (6/72)
19 Lidda, Adventurer
22 Xeph Soulknife
23 City Guard
32 Hobgoblin Sergeant
43 Displacer Serpent
44 Drider Sorcerer

Aberrations (2/60)
19 Longtooth Barbarian
43 Silent Wolf Goblin

This is just the first five sets of the line. There are over 20 more, I think, but I don't have minis from each one. It's looking like at least two more posts of D&D Miniatures are on the way, to reduce the sizes of the lists to chunks that can actually be processed.

Edit 6/6/15 - Added more minis.

Miniatures, part 2 - D&D Icons

This installment is my collection of D&D Icons. The release of 5th edition Dungeons & Dragons brought about a new line of miniatures, and also played a small part in my recent glut of miniature purchases.

The line is put out by WizKids/NECA, who also does the Pathfinder Battles miniatures (and their own excellent HeroClix and MageKnight games), and the quality of them is really nice. My only complaint is sometimes mounting the flying figures on their sticks can be harder than it should be.

All lists are grouped by set and number I own from that set, ordered as they are within that set, and with the quantity of each beside the individual mini names in parenthesis.

D&D Icons of the Realms
Tyrrany of Dragons (29/45)
2 Stoutheart Halfling Female Bard
3 Quickling
4 Svirfneblin Fighter (2)
5 Kobold Fighter (2)
7 Mane Demon (2)
8 Human Paladin
9 Sun Elf Guard
10 Orc Fighter
11 Human Zhentarim Bandit
12 Hobgoblin Fighter
13 Human Female Barbarian (2)
14 Orog Orc Fighter
15 Doppleganger
16 Wood Elf Druid
18 Needle Blight
19 Human Red Wizard (2)
20 Human Cult of the Dragon Enforcer
21 Bugbear
23 Wraith
25 Ogre Mage
26 Stone Giant Elder (2)
29 Wyvern
30 Black Shadow Dragon
31 Green Dragon
32 Copper Dragon
39 Harpy
40 Gargoyle
41 Blue Dragon
42 Silver Dragon

Tyrrany of Dragons Starter Set (6/6) [Numbered sequentially with ToD]
46 Drow Elf Ranger Drizzt
47 Gold Dwarf Female Cleric
48 Human Female Ranger
49 Sun Elf Female Wizard
49 Sun Elf Female Wizard (Invisible)*
50 Northlands Fighter
51 Lightfoot Halfling Rogue

*Invisible characters are premium random inserts that share a number with their normal mini.

 Next up, I'll begin posting my miniatures from the D&D Miniatures lines. I'm beginning to think this will take up more than a few posts, also, as this is where I start getting into beefier lists.


Miniatures, part 1 - Star Wars

A while back, a member of my game group asked me if I would mind putting together a list of miniatures I have so that she could peruse and we could maybe do some trading and comparing. Well, I finally got around to it...6 or so months later.

I go through short buying spurts now and then with minis, usually coinciding with some new product that catches my eye for the current campaign I'm running, but I've never been an avid collector, and most of what I own is about a decade old. I recently got the bug again when I realized I almost have the whole set of Underdark D&D Miniatures, but those old minis are expensive, so it's been a slow process.

My collection is also almost exclusively prepainted plastic, and that's all I'll be posting. I don't have a truly extensive collection, but it's large enough that I'm going to be breaking this up into a few posts.

I'm starting with what is probably the least interesting part of my list to those who care; my Star Wars minis!
All lists are grouped by set and number I own from that set, ordered as they are within that set, and with the quantity of each beside the individual mini names in parenthesis.

Star Wars Miniatures
Rebel Storm (1/60)
14 R2-D2

Revenge of the Sith (11/60)
11 Clone Trooper Gunner (2)
16 Polis Massa Medic
18 Senate Guard
19 Shaak Ti
39 Super Battle Droid (2)
44 Devaronian Soldier
45 Gotal Fringer (2)
46 Human Mercenary
50 Sly Moore
53 Utapun Soldier
54 Yuzzem

Universe (6/60)
1 Clone Trooper
8 Hailfire Droid
14 ASP-7
18 Gonk Power Droid
38 Grand Admiral Thrawn
44 Bith Rebel

Next, I'll move on to my collection of D&D Icons miniatures.


The Defenders, Vol. 2, Issue 22 - He Got The Stuffing Knocked Out Of Him

The heroes rush out toward the bay, attempting the best they can to help those in danger under the flying rock and magma from the newly formed volcano and determine the source of this new (un)natural menace.

After deciding that anything they do on the surface won't be able to affect the volcanic activity, they immediately try to find an outfitter that adventurers would use and begin to question him about the surrounding territory, most notably any tunnels below the city, even if they might connect to the local sewers. The man tells them that there are more than a few natural sea caves in the surrounding region, and sketched them a map of the ones he could recall on the spot.

The heroes spend many hours searching through caves, but finally find one that ranges deep and leads out under the bay, and eventually connects to larger tunnels, much older and, though eroded, showing signs of having been worked in ages past.

Further they went until they were ambushed by chill shadows, intent on stealing the life force of the band! Though the undead were dispersed, the Scarecrow lay dead, so the group gathered their fallen comrade and made their way back to Stormhome with the thought that they must return to those tunnels, as they felt they were on the right track.

Next Issue - Meeting Your Destiny!

Cast of Characters
Jean Grey, Elan Psion (Kineticist) 12|Wilder 12  - Angela
Bennet du Paris [Exodus], Human Psion (Nomad) 12|Spellthief 5/Cerebrex 7 -Taylor
Kurt Wagner [Nightcrawler], Lesser Tiefling Rogue 3/Fighter 8/Swashbuckler 1|Totemist 2/Wizard 3/Umbral Disciple 2/Telflammar Shadowlord 4/Soul Caster 1 - David 
Kitty Pryde [Shadowcat], Human Wizard 10|Ninja 10 - Sam
Sean Cassidy [Banshee], Dragonfire Adept 7/Green Lantern 3|Bard 10 - Paul
Johnathan Blaze (Phantom Traveler) [Ghost Rider], Flaming Bone Creature 2/Warlock 7|Fighter 5/Lasher 4 - G2
Dr. Isaiah Crane [Scarecrow], Sorceror 6|Cleric 6 - Jon (deceased)

Bonus Feature: The Green Lantern prestige class
When Connar died, Paul had tossed around a few ideas, but nothing seemed satisfying to him. Ultimately, he settled on Banshee, but asked if I would be ok with him also being a Green Lantern. Since the Lanterns are an organization and not a unique individual, I said yes and began developing a prestige class. 

My goal was to reflect some of the classic powers of the Green Lanterns, but not make them a highly exclusive organization and stifle one's character development if they wanted to try to join. It came across with the right flavor, I think, but perhaps not as powerful as a player might like. Paul and I were both happy with the class, so he ran with it, and seemed to enjoy it immensely.

The Green Lantern
Lantern battery and power ring.
Prerequisites: Base Will save +4
Concentration 10 ranks
Iron Will feat

Hit Die: d8
Base Attack Bonus: Medium (As Cleric)
Saves: Good Will, Poor Fort and Reflex

Abilities: 1st level - Fear Vulnerability (Su) A Green Lantern's greatest fear is fear, itself. Upon taking the first level of this class, and only while wearing their power ring, the character suffers a -4 penalty to saves versus fear-based abilities and spells. In addition, the Reactive Shield ability is ineffective against attacks that have a primary or secondary effect that can cause a fear effect, and Willful Weaponry and other abilities of this class automatically fail against creatures that have a fear aura.
Fly (Sp) The Green Lantern can fly, as the spell, except with a continuous duration. Move action to reactivate if dispelled. Caster level equal to character level.
Lantern Battery When a Lantern is first accepted to the ranks of the order, they are given a magical lantern that not only stands as a symbol of the order, but also functions to charge the magic of the Lantern's power ring. The power ring must be charged at this battery once a week, and the battery must be charged at the Great Battery twice a year. Since the lantern battery is so important to their continued power, most Lanterns take great pains to hide their personal batteries.
Power Ring  Upon entering the ranks of the Green Lanterns, the character is gifted a power ring. This ring is the medium through which the character channels the powers of this prestige class, and loses all abilities of this class if the ring is ever taken off or is sundered. The Lanterns guard their rings viciously, and a Lantern that loses or has their ring destroyed loses much face, and may be cast out of the order.
Reactive Shield (Su) 3+Wis modifier times per day, the Green Lantern may raise a physical manifestation of their will as an immediate action to grant themselves +4 shield bonus to AC against one attack.

2nd level - Reactive Shield (Su) Also grants a cover bonus against spells and effects that allow a Reflex save and can have their effect reduced due to cover, such as fireball.
Willful Weaponry (Sp) As a standard action, the Green Lantern may create a weapon formed fully of force and powered by the will of the character. This effect is similar to the spiritual weapon spell, except that any weapon type can be chosen, and the weapon begins as medium and the weapon formed is one size category larger with each Green Lantern level beyond 2nd.

3rd level - Passengers (Su) The Green Lantern may take any number of other creatures along when flying, but each one imposes a 5' penalty to speed of the fly ability. Size of the creature does not affect this ability, and all creatures move at the adjusted speed of the Lantern's fly.
Reactive Shield (Su) When using reactive shield, the character may use either of the previously gained abilities, or may instead choose to gain spell resistance equal to 5+character level against a single spell that they are aware of.

4th level - Believable Survivability (Su) Starting at this level, the power ring also acts as a necklace of adaptation.
Reactive Shield (Su) The Lantern may, instead of previous abilities of reactive shield, choose to gain the benefits of the spell globe of invulnerability. This use of the ability acts just as the spell, except the effect only lasts until the start of the Green Lantern's next turn. Caster level is equal to character level.
Sustained Flight (Sp) The character can push the limits of their flight at this level, gaining the abilities of the overland flight spell. This ability works just like that spell, except it has a duration of 2 hours per Green Lantern level per day. This duration can be broken up, but each use eliminates 10 minutes of duration, no matter the length of use.

5th level - Reactive Shield (Su) The effects of the spell turning spell also become available. This ability works in all ways like that spell, except it lasts only until the start of the Lantern's next turn. The caster level of this effect is equal to the Lantern's character level.
Shared Survivability (Su) All creatures affected by the passengers ability are also under the effects of the believable survivability ability.
Will Into Existence (Su) At this level of mastery of their own will, the Green Lantern may create, from sheer willpower, structures and simple machines - such as a bridge or pulley-driven elevator - that can take up no more space/volume than five continguous 10' squares. This structure cannot be used as weaponry, but can be used to hinder movement or trap another creature. All structures created with this ability have walls/structure Wisdom modifier inches thick, have hardness of 5+Wisdom modifier, and hit points equal to the Lantern's Wisdom score per inch.

That's all the crunch for the prestige class. I would be interested in hearing comments and criticism on the design, if anyone has opinions.

I might post the fluff I had created for it soon. My Defenders version of Eberron is pretty rich with lore that I created that I haven't shared with anyone before.


The Defenders, Vol. 2, Issue 21 - Leavin' On An Airship, Don't Know When I'll Be Back Again

Arriving in Sharn, the group immediately splits up to look into gaining all the answers they can. Bennet makes for the Asteroid to speak to Magnus, Kurt and the others go to Xavier's School and there meet Banshee, a colleague of the Professor and member of the Lanterns. Banshee has been alerted to Charles' extended disappearance by Wesley Dodds, the man left in charge of the School until the Professor was able to return.

Dodds had prompted Banshee to stay until the group made contact, but fortunately they had come to him. Long discussion, shared notes, and new research leads the team at the School to come up with some leads that they might want to follow.

Meanwhile, Bennet gets to the Asteroid and after some posturing with the Juggernaut, speaks with Magnus about the happenings in the Mournland, asking if Magnus had a part in anything, or if he knew who would, then begins talking about the Destiny Arms and what more they know. It's agreed that the giants need to be stopped and after getting no further, Bennet departs for the School.

Another day is spent in Sharn while everyone wraps up what they are doing and they are greeted by a familiar face. T'challa is also in Sharn and offers a little bit of information and a ride to Stormhome aboard his airship. From there the party wishes to embark for the Frostfell, where the League and the Defenders supposedly went when both groups came up missing.

When they get closer to Stormhome, however, the skies are darkened and thick with smoke and lightning. Off in the distance, it can be seen that a volcano has formed in the bay outside the city!

Next Issue, A Fearful Demise!

Cast of Characters
Jean Grey, Elan Psion (Kineticist) 12|Wilder 12  - Angela
Bennet du Paris [Exodus], Human Psion (Nomad) 11|Spellthief 5/Cerebrex 6 -Taylor
Kurt Wagner [Nightcrawler], Lesser Tiefling Rogue 3/Fighter 8/Swashbuckler 1|Totemist 2/Wizard 3/Umbral Disciple 2/Telflammar Shadowlord 4/Soul Caster 1 - David 
Kitty Pryde [Shadowcat], Human Wizard 10|Ninja 10 - Sam
Sean Cassidy [Banshee], Dragonfire Adept 7/Green Lantern 3|Bard 10 - Paul

Green Lantern is a custom prestige class that you will be able to see soon. I need to compile it and make it presentable from my handwritten notes. Look for it in one of the next couple of write ups for this game.

As a final note here, my janky notes I take for games might be off in some way or another. If any of my players ever wants to set me straight on anything, they are more than welcome.


2014:A Year in Summary

Here we are, just barely into 2015, and some of you may have wondered where I went to when the posting dried up. Work picked up quite a bit, and I'm easily distracted, so I didn't always feel like or think to sit at my computer and hammer out a post.

The fact that I wasn't posting doesn't mean that I wasn't gaming, though, and if you're curious as to what those other distractions were, or just wonder what I get up to, I decided last January to compile a list of my entertainment pursuits. It might not be complete, because I sometimes didn't update it as I went, but it's as comprehensive as I could make it.

Feel free to peruse, comment, question, or ignore, as you may like!

2014 Use of Time
The First Fantasy Campaign (Judges Guild)
City State of the World Emperor Book 1: Map Guidebook (Judges Guild)
City State of the World Emperor Book 2: Shop Guidebook (Judges Guild)
Pathfinder Campaign Setting Inner Sea World Guide (Paizo)
Pathfinder Adventure Path Rise of the Runelords 1: Burnt Offerings* (Finally read fluff chapters) (Paizo)
Pathfinder Adventure Path Rise of the Runelords 2: The Skinsaw Murders* (Finally read fluff chapters) (Paizo)
Pathfinder Adventure Path Rise of the Runelords 3: The Hook Mountain Massacre (Paizo)
Dark Heresy Core Book* (Fantasy Flight)
3.x D&D Dragonlance Knightly Orders of Krynn (Sovereign Press)
3.x D&D module DD1: Barrow of the Forgotten King (Wizards of the Coast)
3.x D&D module DD3: Fortress of the Yuan-ti (Wizards of the Coast)
3.x D&D Book of Challenges (Wizards of the Coast)
Magic: The Gathering Encyclopedia (Wizards of the Coast)
Magic: The Gathering Pocket Player’s Guide (Wizards of the Coast)
Of Dice and Men (David M. Ewalt)
Chronicles of the Black Company* (Glen Cook)
Arthur, the Bear of Britain (Edward Frankland)
5th Edition D&D Basic Rules (Wizards of the Coast)
D&D Basic B1 In Search of the Unknown (TSR)
Swords and Deviltry (Fritz Leiber)
Jade and Steel: Roleplaying in Mythic China (Avalanche Press)
The Arthurian Companion, Second Edition (Phyllis Ann Karr)
Swords Against Death (Fritz Leiber)
3.x D&D Eberron: Secrets of Sarlona (Wizards of the Coast)
Chariots of the Gods? (Erich von Daniken)
V20 – Vampire:  The Masquerade 20th Anniversary Edition* (White Wolf/Onyx Path Publishing)
Call of Cthulhu A Sourcebook For the 1920’s (Chaosium)
Pathfinder Campaign Setting Technology Guide (Paizo)
3.x D&D Dragonlance Races of Ansalon (Margaret Weis Productions)
5th Edition D&D Starter Set (Wizards of the Coast)
5th Edition D&D Player’s Handbook (Wizards of the Coast)
3.x/4th Edition/5th Edition D&D module Murder in Baldur’s Gate (Wizards of the Coast)
Swords in the Mist (Fritz Leiber)
3.x D&D Ravenloft: Secrets of the Dread Realms (Sword & Sorcery)
3.x  D&D Dungeon Survival Guide (Wizards of the Coast)
5th Edition D&D Monster Manual
1st Edition AD&D Against the Slave Lords (Wizards of the Coast)
5th Edition D&D The Rise of Tiamat (Wizards of the Coast)

Godzilla (2014)
Master of the Flying Guillotine (1976)
X-Men: Days of Future Past (2014)
Captain America: The Winter Soldier (2014)
Transformers: Age of Extinction (2014)
Guardians of the Galaxy (2014)
Red 2 (2013)
Broken City (2013)
The Purge (2013)
The Darkest Hour (2011)
Horrible Bosses (2011)
Elysium (2013)
The Purge: Anarchy (2014)
InSpectres (2013)

Game of Thrones, Season 1*
Game of Thrones, Season 2
Game of Thrones, Season 3
Ancient Aliens, Season 1
Ancient Aliens, Season 2
Salem, Season 1
Dominion, Season 1
Ancient Aliens, Season 3
Ancient Aliens, Season 4
Agents of S.H.I.E.L.D., Season 1
Legends, Season 1
Ancient Aliens, Season 5
Supernatural, Season 1
Under the Dome, Season 1

Video Games
Ryse: Son of Rome
Assassins Creed IV: Black Flag
Murdered: Soul Suspect

Tabletop Gaming  44/52 weeks
6 x City Watch Homebrew (Jon; Pathfinder)
1 x Random Dungeon Homebrew (Taylor; Pathfinder)
1 x Haarlock’s Legacy (David; Dark Heresy)
21 x The Defenders, Vol. 2 (Buddy; 3.x Dungeons & Dragons)
4 x Wilderlands III: Bitey and the Hokage (Buddy; Pathfinder)
1 x Castle Ravenloft (Taylor; Advanced Dungeons & Dragons 1st Edition)
3 x Forgotten Realms Pick-up (1 Taylor, 2 Buddy; 5th Edition Dungeons & Dragons)
3 x Scion – Including Character Creation session (Taylor; Scion)
3 x The Emerald Spire Superdungeon (Angela; Pathfinder)
1 x Salem Chronicles “One Shot” (Buddy; Hunter: The Vigil)

*Indicates something started previously, but finished in 2014.

For Video Games, I also almost finished the original Baldur's Gate, because I couldn't remember having beat it. Once I got to the end, however, I discovered I was too low level to complete the final fight. Rather lame.