So, I've ran this one once when we should have played it twice by now, but eh.
Back in 2001ish, I bought all the published adventures that WotC put out as the adventure path. I was stoked. I thought there would be plenty of opportunity to run them, and I was right, but 3.x came out at a time when I had become really comfortable with running my own homebrew stuff, so the adventures always turned into an "after this campaign..." project.
Fast forward all this time and I'm running them for only the 3rd time. First was solo with John Davis' Ogre Fighter Denain. He was already a Ftr5 when he started through the adventures, so, as you can guess, he amassed tons of xp and wealth, ending as a lv 23 (I think) Fighter. The second run was played "green," using the generic rules from 3.x UA. That game was a blast, and sadly ended in a TPK. There was also a 3rd go at them (which I don't count) when I had the original idea to run them as an Eberron campaign, but everyone was working on their backstory and chargen and never got around to playing.
Moving ahead to now, the adventures are set in Eberron (with a few changes to flavor to match the setting) near the mountains in Karnnath. So far, the PCs have been sent to find out the fate of a group of adventurers that went to investigate what happened to the goblins with which they had been trading for vital curative magics.
Travelling to a crag that recently opened due to earthquake, they delved in to find a castle that had sunk into the earth (the Sunless Citadel!). Venturing further in, they made contact with a group of kobolds and were able to negotiate their way through the territory held by them to move on into the goblin-held warrens. At first, the kobolds, who know the larger races deal with the goblins, were apprehensive to let the big ones move through, since they war with the gobbos, but they sent Meepo, Keeper of Dragons along and tasked the group with finding the clan's dragon and bringing it back safely both as a sign of good faith and as payment for safe passage.
Having found the dragon and wiped out the goblin clan, they found a signet ring belonging to one of the previous adventurers that descended into the Citadel, which has led them to want to investigate further.
Meepo and the dragon, a white wyrmling named Calcryx, both wish not to rejoin the kobold clan, as though they both hold revered position within the clan, they are both virtual prisoners within their society, and have thus pledged themselves to joining the PCs.
Where it goes from here, you'll find out in a couple of weeks!
Cast of Characters
Calcryx White Dragon Wyrmling - Racheal
Meepo, Keeper of Dragons Kobold Dragon Shaman 3 - Darrell
Alerz Fellhaven* Kalashtar Psion(Psychokineticist?) 3 - Carl
Devin "Lucky" Nel Human Cleric 3 of Olladra - Paul
Vacht Human Wizard 3 - Steve
Bellosh Feral Shifter Barbarian 2 - Tami
*You may have noticed that Carl has given his characters in both my games the last name Fellhaven. The Drow War is not set in Eberron, nor are his Elf or Kalashtar related, but, he explained to me that they are the alternate universe versions of each other. I thought that was nifty and decided to share. Carry on.