When the action left off, our heroes had just opened a door to a room wherein Tsuto Kaijitsu and a Garrundi woman were looking over some chunks of stone. Their surprise wasn't sincere, however, and Tsuto flipped the table on its side, giving the woman cover and jumping over to engage Vic. The two battled it out for a while before Vic shoved past the nobleman to gain egress to the Garrund, but not before being struck by an enfeebling spell, then fiery breath like a dragon's once he closed!
With the maneuvering, Walt was able to gain entry into the room and Rissi continued to bombard the enemies with spells and bombs. The battle was hard-fought, but the mage fizzled a few spells in the heat of battle, giving the PCs a window of opportunity to take her out within a few seconds, and then to concentrate on Tsuto, who eventually gave his life up in an odd display of honor when he knew he was defeated and had failed his love.
From here, entry into a chamber beyond brought them face to face with a detailed painting of carnage, above which stood a goblin, who if depicted to scale, would tower about thirty feet. This must be what the ritual is to release! With no delay, the party charged through multiple other rooms, not wanting to miss their opportunity to disrupt the ritual of which they had been told that Nualia was performing.
Shortly thereafter, their search brought them into a prison, which held a live captive! An elf by name of Elspeth, who had no recollection of how long she had been in the prison or how or why, for that matter, though she admitted to being a resident of Sandpoint (though none of the current players picked up on this roleplay cue, making it seem like Tami's character's first base statements about her character were in question - which became hilarious the more the game progressed).
The elf led the group to the place she had seen the goblins stash her stuff before moving her down to the prison, and when the chest was opened, obviously containing more than just her belongings, she claimed it was all hers when asked, a blatant lie picked up on by Rissi, who then decided she wasn't fully trusting of the elf.
With her gear collected (and an assumed break for her to memorize spells), the party continued on, entering a chapel sacred to Lamashtu that was guarded by two yeth hounds, whose bays sent Vic running in panic immediately. A carelessly thrown fireball by Elspeth put a serious hurt on the hounds - and some party members - which allowed the group to mop up the demon dogs(!) quickly and pursue Vic, who was still attempting to make a frantic escape.
Elspeth having caught up to Vic first and subdued him with rope, the guardsman began to calm down and decided the passageway he had entered into while fleeing was as good as any to continue exploring. He chose the first door he had come to and immediately was cloven into by a large sword wielded by a Chelaxian warrior, who was also accompanied by a yeth hound, whose bay sent Rissi into retreat! With our little ratfolk running breakneck through twisting passages, the other three quickly put down hound, but was pleaded with by the swordsman into sparing his life, offering his help to foil the plot if he was allowed to go free, explaining that he wasn't quite into the plan once he found out Nualia was wanting to release a goblin deity and unleash it and its spawn on Sandpoint in the hopes of eradicating all the people there.
Rissi had rejoined the party by this point, having calmed down a bit after having a close call with a tentacly monster down another side passage, which she narrowly escaped. Once the party was back together, they made a group decision to release the warrior, whose name was given as Orik Vancaskerkin from the manacles they had placed him in and return his belongings that he might aid them in their task, with the caveat that his life was forfeit were he to betray them. He then began to lead them to a secret door leading down to an even lower level, offering the suggestion that they could probably gain the aid of the Garrundi mage, Lyrie, with his help. The party let him down fairly easy with the news of her death, but he still seemed upset by the news, looking away as they passed through the room that Tsuto and her had been slain, which also held said door.
A few flights of stairs led our heroes down to a door allowing access to the level that Orik indicated would be hosting the ritual, and its master, Nualia. This is where we left off.
Cast of Characters
Walt Thrune, Chelaxian Human Cleric 5 (Merciful Healer) of Sarenrae - Paul
Rissi Scuttle, Ratfolk Alchemist 5 - Angela
Vic Alvaraz, Varisian Human Fighter (Mobile Fighter) 5 - David
Elspeth, Elf Wizard (Evoker) 5 - Tami
Orik Vancaskerkin, Chelaxian Human Fighter (Weapon Master) 5 - NPC