Dark Heresy, Session 3: Tattered Fates

We spent a short time, maybe a day or two, hiding out and recuperating within the massive confines of that torturous manufactorum, but thankfully, our psykers, after the rest, began to gain their powers back. I've never been too skittish around those sanctioned to serve our Emperor, as they have seen Terra and serve HIS will, but so help me, that Xantippa has come dangerously close to having the barrel of my shotgun pressed low against the back of her hairless head!

How is it that she may bring the curse of the warp upon us so much, yet her sister administers the Emperor's gift with no such error? I bring to bear an oath that if the psyker be found to have warp-spawned taint beyond her normal abilities, I will be the first to lay the Emperor's wrath upon her.

I apologize for this outburst, but I feel it had to be said. She vexes us and puts us in peril more than our enemies, I swear! However, she has dedicated her service to the Emperor's Holy Ordos, like the rest of us, and shall be counted among my allies until such time as her trespasses become more dire.

Anyway, after emerging from hiding, we traversed the corridors back to the warehouse section we had found before and found it to be less inhabited than it was before. No doubt, these degenerates had counted us dead and had become lax in protecting this section. We fell upon them more directly this time, and our aim was guided by the Saints, bringing brutal death to those present in the form of gunfire from Rhia, Nicodemus, and I, and warp-based talents of Ishta and Xantippa.

Our Arbiter had moved to flank as the scribe and I charged headlong, creating confusion and bringing these enemies of the Empire down swiftly. This was not to be the end of our challenges, however, as a tent in the warehouse area housed another, perhaps a rogue Priest of Mars, but I am not qualified to make such assessments. He and his servoskull both put up resistance, but were cut down before they could take much action against us.

Sadness struck our hearts, however, when we discovered our Inquisitor Karkalla among the brutal medical tortures in this tent that were being visited on man and xenos, alike. We had arrived at his last moments, and he had just enough energy to tell us where we were and the peril that had gripped this world, as well as giving us a cryptic name for contact. We ripped his rosette from his body, where it had been affixed with spikes, and I set about dousing the room with chemicals Nico told me were flammable as the rest began to take some of the tech out of the tent. I then lit the chems and we all stood a short moment in respect of our former master.

Once we had paid the respects to Karkalla, we began to gather as many weapons and as much small tech as we could before ascending on a lift to the surface, in the hopes of finding an illicit trade on this corrupt pleasure planet where we could sell and acquire items of use before finding our fellow acolyte that the Inquisitor had directed us toward.

We were, at first, met as we reached the street with much merriment and oddness, as well as an odd prophecy spouted by a lady that approached us almost immediately. We then gathered a short burst of intel and direction from a civilian and began to make our way to where we assumed we could trade our ill-gotten goods.

Cast of Characters
Rhia, Gunpoint (Hive World) Investigator (Arbiter 4) - Angela
Xantippa Thebe, Son of Nightmare (Void Born) ?? (Imperial Psyker 4) -  Paul
Ishta, Son of Nightmare (Void Born) ?? (Imperial Psyker 4) -Tami
Nicodemus, Regulus (Imperial World) Inditor (Adept 4) -Taylor
Mohrdecai, Cadian (Fortress World) Sergeant (Guardsman 4) - Me

A Short Note: I know we've been gaining rank quickly in this campaign, but we started as Rank 1 Acolytes in an adventure meant for Rank 4 characters. David, the GM, has told me that things would slow down from here on out, but that he still thinks that the pace we've been gaining XP isn't out of the question for as hard as it gets.

I've not played the first part of this adventure, but I do remember things being pretty tough on the back end, but at the same time, I worry that we'll be too high rank going in to Damned Cities, which I have played the first half of, but not the last. 

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