Sucker Punch: A Non-Review

Today, in celebration(?) of my birthday, I went to the movies with David and Dave to see Sucker Punch. This movie has not seen stellar reviews at all, and while I can see why, I don't think many of the reviewers really gave the movie a fair shake, or they went in with preconceived notions. It plays out a little like Pulp Fiction meets various anime meets Kurosawa's Dreams.

The casting was good, acting was a little stilted in the first half, but the cinematography was gorgeous. The film was well directed and, to me, at least...well written, and it had a pretty rockin' soundtrack. For those who don't know, the movie follows a young woman who is put in an asylum and then retreats into a fantasy world to escape the reality of what she's enduring and also to try to focus her intent to escape.

In the lead character's (called Babydoll) fantasy world, she fights spirit-animated samurai armor, steampunk Nazis, and a dragon, to name a few menaces, and ends up getting what basically is a quest item that will aid in her escape in the end.

The whole time, I couldn't help but think "Wow, this would be cool in a game" when it cut to the fantasy segments, but then I started focusing on the concept of the movie itself, and wondered what a game would play like in which you're perfectly normal most of the time, but can slip into another reality...a dreamscape or whatever, in which you never really know what you'll have to do or where you'll be, but there's always a task or something driving you, then you snap back to reality once you accomplish it or perhaps even at random.

I know there are games out there that use the concept, or something similar to it, at least. Anyone out there played in them? If so, what are some of the difficulties of games of that nature?

Do any of them present something more than a normal person in the real world? Like a superhero who falls into a weird vampire dream state or something...

No comments: