Yesterday, we played a regular session of my Wilderlands Pathfinder game. This session was sans Steve, as he's currently obtaining his CDL to expand his career choices. Good luck, Steve!
As predicted in the last session write-up, this session was quite fun!
When we picked up, the group had just encountered and destroyed some wandering Zombies in the worked stone caverns they were currently exploring. Jadazh excused himself from this part of the venture, claiming to need to attend to something and promising to regroup at a later time. Jadazh's axemen, too, took their leave, but Borash was adamant in the extermination of the undead, and wished to press forward, with the other PCs and their men in agreement to the course of action.
Venturing cautiously through the broad corridors and narrow tunnels that make up this part of the cave system led them first to a chamber filled with torture implements and small living furnishings of the torturer, who happened to be present, but was given a swift death after blows from both Chas and Borash. Inspection of the chamber turned up quite a bit of coin and a bracelet, the latter of which likely taken off a torture victim, which the party quickly divvied and then pressed on.
Roaming the twisting corridors further led the party to an unusual door, locked and barred from this side, which they found quickly to be a holding cell of some sort, populated with more than a few skeletal remains of prisoners and a shapely human-looking woman with a bag over her head who was very much alive and manacled to the wall. Upon noting that there wasn't a way to open the lock on the door at hand, Chas returned to the torturer's room and got some brands and winch bars to use as prybars, and was able to pop the padlock with the help of Borash.
Having gained entry into the cell, the group moved in, weapons at the ready to fight off the skeletons, which they were sure would animate at any time, and Gabrielle went to tend to the woman, removing the hood, causing all present to freeze in horror at the sight, and Borash to solidify into solid stone as their gaze met a Medusa's!
Gabrielle quickly replaced the hood that had been covering the deadly gaze of the Medusa, and Chas remembered a salve given to him quite some time back with restorative and healing powers. Using all of the jar, he was able to return Borash to his fleshy self, and the group began to parley with the Medusa, trying to learn what they could of the place, and bargaining her terms of release, with a focus on no further harm to the party.
With the medusa having left in peace, the party continued further, discovering a room packed with crates and barrels, holding dry goods and fresh foodstuffs(!) which they quickly partook of, before back-tracking and pressing on deeper into the complex.
Back in the main corridor, the group came upon a door leading into a room that housed four priests of unknown faith, who gave the PCs a lengthy fight due to good armor and tight fighting quarters, coupled with Zombies brought forth by the noise of combat. All were systematically put to the sword, and our band continued further in, coming again to a door that stood just outside what appeared to be a grand chamber.
Slinging the door open, Chas animated the score each of Skeletons and Zombies inside, but the party made quick work of the undead through good tactics and use of resources. Things were not to be so easy, however, as Chas and Borash ventured forward in the vanguard, entering the large chamber before them...discovering a grand chapel with three altars, draperies on all but the backing wall, which was translucent red stone...and then they began to chant, seemingly unable to do anything else.
Gabrielle froze with indecision at her companion's plight, the youth unnerved by their spewing of vile litanies and seeming to be under the power of an unknown something. I called the session as Angela debated her course of action and a group of Zombies, these different from the others previously encountered, walked into view in the chapel.