This past Sunday, I ran my usual Pathfinder/Wilderlands game.
The group's foray into the caves originally led them to entering the wrong entrance, finding instead a locked door leading to the hobgoblin chambers, and a (presumably, anyway) hobgoblin on the other side, sight unseen, who refused to open the door and basically told them to move along. The party let this go without challenge, since they were looking for the Gnoll cave to begin with, and wished to beat the party of City-Staters that were on their way to purge the non-human "threat."
Once the party found their destination, it became clear quick that they were too late, the Gnolls set to guard the entrance had been slaughtered, and after venturing forth a bit further, they discovered another corpse, but a store room adjacent to the area they found the body was able to shelter a little over a dozen members of the tribe, who were able to tell the group which way their assailants went.
Tracking the arrogant kid and his party down a long corridor, they became privy to a disheartening sight, arriving just in time to see the main living chamber of the Gnolls, which also served as their nursery, fireballed. Before the backwash of the flames had even died down, Chas charged, and entered melee with a large armored figure, the rest of the group following his lead and engaging in what ways they could, both from range (when able) and moving into hand-to-hand, though the fight was a tight one, and not much maneuverability could be accomplished.
The fighting was fierce, with the PCs gaining the advantage by way of a Color Spray provided by Jadazh, stunning half the villanous group and forcing them onto the defensive. This only lasted a short time, however, and the tight quarters became an advantage to the other party when their mage pulled out a scroll and placed an invisible, unbreakable wall between the PC party and themselves, trapping Jadazh on their side, and attempting to whittle away at him before moving on.
A Spiritual Weapon cast by Borash before the Wall of Force went up slowed the progress of the enemy, and they eventually cut their losses, leaving two dead as they used a magic item to transport out, the large, armored figure having stated that "Lord Laeryndaal would be displeased with their failure."
After this, the PCs went to the surviving Gnolls and spoke with them briefly, which led to them saying that "Those that walk when dead" were located in a nearby cave. This set Borash off, as he is an adamant slayer of undead, and he was able to convince the party to go with him to rid the caves of that menace.
When we left off, the group had just encountered some Zombies in the caves the Gnolls has indicated, and they were all left wondering who Lord Laeryndaal was and what he wanted with who in the party.
This coming Sunday should be fun!