When we left off, we were about to venture up the stairs of the mansion we were to clear out, which we did, and the extermination of the vile demons was quick work for our party. However, when in combat with a stronger being that had breached a fissure in reality, we lost our orc companion to its vile blade, but the thing was dispatched before it could cause too much more damage to human life, or our fair Korvosa!
tragic, our friends at the church of Shelyn, through our companion,
Horiz, performed rights for our comrade, and we were paid handsomely for
the job we had completed. Not stopping there in our quest to find
Korvosa a peaceful city once more, we made haste once summoned to
Citadel Volshyanek, where we met with Kressida Kroft and a Shoanti
barbarian by the name of Thousand Bones. He being a shaman of the Skull
Clan who spoke to us of the enmity between our fair city and his
peoples, and how though he feels his grandson was murdered, he would
rather just retrieve the body and take it home than further disable the
tenuous peace held by the tribes and Korvosa.
This proved to be impossible for the man alone to perform, as he
found that his grandson's body had been taken by a corpse peddler and
sold to a necromancer named Rolth to the Dead Warrens, below the Grey.
This sickened even us, and we vowed to help the man find closure in the
death of his grandson, and to help further peaceful acts between his
peoples and ours, and thus we set off for the Grey, and the Dead
To aid in such a dangerous quest as chasing down a necromancer,
and to reduce the crowding in the stockades, Kressida released into our
custody two prisoners of Volshyanek, one an orc from the northern tribes
that reminded me of Shao, whom we were told killed a person (though if
murder or with extenuating circumstances, I am unsure) and a ratfolk who
was arrested under suspicion of conspiracy to poison the water supply,
though he was captured in the sewers (water which we certainly do not
drink.) The orc is mostly quiet and seems adept enough with his weapon
arm, the rat, however, smells of excrement even now and has the
unnerving habit of using a magical hat he owns to appear as a child.
This sight makes me hesitant to send him into harm's way, and I feel
that perhaps, he clings to that assurety.
At any rate, we ventured into crypts under the boneyard, Gildor
bravely taking charge, despite his young age. We encountered various
animate skeletons and corpses, and though they seemed to have a magical
resilience, we overcame group after group, venturing further and
further, encountering what seemed to be their insane masters, wild-eyed
emaciated dwarf-like creatures that seemed to take glee in harm of any
sort, either to themselves or others, and responded to our parley or
threats with only maniacal laughter.
The further we ventured, the more vile and dangerous things got.
We encountered a laboratory area where some of the dwarf-like madmen
were draining a corpse of its humours with stirges, another chamber
where a wicked sewer monster lurked, and even a chamber with magical
skulls and snake-like skeletal beasts intent on bringing our lives to an
end! After disrupting apparent attempts to animate further dead
monstrosities and the destruction of a stiched abomination, we
encountered another of the mad murder-glees that seem to be in charge of
this place, this one a powerful mage with the ability to conjure dead
from thin air and bring to bear powerful life-draining magics, no doubt a
lieutenant of the necromancer Rolth! We dispatched this one just
barely, but made it out alive.
Along the way, we lost Fanta, in horrible battle versus the sewer
beast, but did run into an apparent ally, a goblin intent on the deaths
of the dwarf-creatures, who ensures us there are many a passage to go
before we can be sure that no threat to Korvosa still lives in these
Cast of Characters
Shao Goth, Orc Barbarian 4 (deceased) - David
Skeeven, Ratfolk Alchemist 3 - David
Simas VanCaskerkin, Human Cavalier (Honor Guard) 3 - Me
Selene Adivina, Elf Witch 3 - Angela
Fanta, Half-Orc Druid (Urban Druid) 3 (deceased) - Richard
, Goblin Ninja 3 - Richard
Gildor, Human Fighter 3 - John
Rox, Half-Orc Barbarian 3 - Isaiah