After the party decided to hole up for some rest, a scratching and muffled call could be heard, which led them to finding a trap door with a small inset in the floor that contained several chained corpses, a live varag goblinoid, and various gear, possibly worn and carried by those within the small pit. They retrieved the varag from the pit and tried communication with him, but realized quickly that the only language he could speak was goblin, though he seemed bent on going with them, and brandished a wicked hooked bar as a weapon.
Accepting that it was tagging along, and pressing further in to try to put a stop to the seeding of the green worms, and the creation of undead, the group proceeded through the tunnels to a large chamber that held a large bejeweled statue, and more than a few tieflings, and a few others, some wearing the symbol of Hextor openly on their clothing! With these, there were four zombies and the group as a whole charged in to exterminate this den of evil.
A hard fight was fought, with Sagt and Xan falling to serious, but not fatal, wounds, and with timely healing and plenty of perseverance, was able to win the day, felling all but one of the enemies, which Bade gave chase to as quickly as possible. Sagt pushed the statue, which seemed weak on its base over so that he could pry free a large gem on the thing's head, enamored with the shiny thing (but quite honestly clueless to the fact that it's probably very valuable).
The rest of the party scrambled up the tilted statue to the second level where the escaped Cleric ran, followed by Bade, and all continued after their small companion in chase, navigating further passages and chambers. When we left off, this chase was still going.
Cast of Characters
Sagt, Varag 2 (Racial levels) - Me
Mullins, Gnome Rogue 1/Wizard 2 - Paul
Rosebud, Gnome Warmage 3 - Tina
Able Nightengale, Human Healer 2 - David
Bade, Halfling Fighter 3 - Taylor
Xan, Maenad Duskblade 3 - Andrew
Thoughts: This post covers two sessions more because only one fight happened through both of them than any other reason. The fight was complicated some by darkness and silence and Taylor chose not to have Bade exit the darkness on reasoning that he thought an enemy was still present. His presence in other skirmishes would have sped things by quite a bit, but all in all, I had fun, and my character lived through two sessions. With this new chase, hopefully we can get some momentum rolling again.