After a few weeks of not gaming, we jumped back in with The Age of Worms where we left off, with Mullins and Able negotiating safe passage and release of prisoners with the lizardfolk shaman. He bargains the disposal of the king's lieutenant for the betterment of his tribe, and upon agreement, leads the party to him, which swiftly leads to the start and end of combat and the PCs triumphant (with aid from a sneaky pseudodragon).
With that done, the group tends to the prisoners they have come to rescue, and secures their possessions from the lizardfolk. Further talks (I could be wrong, please correct me if so, Angela!) led to a discussion on the security of the eggs of the tribe, and Able decided to go check on the state of the hatchery, but the kobold guardians of the place attacked him and the lizardfolk shaman, prompting a call for reinforcements, where the party tried to join the fray, but the corridors were cramped, making things more difficult.
Once seeing that they were compromised, one of the kobolds split open a dragon egg (from the tribe's patron), allowing worms to spill forth and wriggle away. Quick thinking from Rosebud quelled their spread with precision magic that wouldn't hurt the lizardfolk eggs, stopping the spread of apparent zombie plague and earning more respect from the lizardfolk. Taking the victory with them, and given a boon in the form of an otyugh mount for the small members of the party while trekking the swamp, the group began their trek back to Blackwall Keep with Marzena and her band.
Once there, however, things were not as joyous as had been hoped, because the lower levels had been blocked off due to an infected inhabitant that they had held there in hopes of healing having further infected others. The quarantined area was delved by the party and though there were a couple of scares of possible worm-infection in the party, the group was able to put down the menace of the three worm-zombies.
Here, we left off for the night after a short discussion of plans to head to the Free City of Greyhawk!
Notes: I probably got some of this wrong. I did a slight no-no and got last-minute approval for Leadership at the table and spent some time making my cohort, so I wasn't the most attentive. Having distracted myself with that, it was hard for me to get into the groove of the second half of the session, but I was having fun by the end.
Having said that, my new character is a drunk, and he, his apologetic cohort, and the other characters had a good rp vibe going as soon as he was introduced. Also, it's kind of nice to have a child-like persona in the form of Tami's pseudodragon to play off the various amounts of stoicism and such in the party.
Cast of Characters
Cameron val Dane, Human Knight 6 - Me
Dairon val Eite, Human Bard 4 - Me (cohort)
Mullins, Gnome Rogue 3/Wizard 3 - Paul
Rosebud, Gnome Warmage 6 - Paul (secondary)
Able Nightengale, Human Healer 6 - David
Caine Smithe, Human Marshal 4 - David (cohort)
Katain, Pseudodragon Warlock 1 - Tami