The Age of Worms, Session 16

This week, as the party started to find someplace private to commence a post-combat cuddle, we were set upon by a hideous monster, about twice the size of Sagt (who stands at almost 8'!), bearing vicious snapping claws instead of hands and hideous sharp teeth, both of which it put to good use quickly.

Though its path further into the room was blocked by Filge's zombie owlbear (thankfully), there was still room for the party to maneuver around the beast, Sagt going to its side and Mullins skirting through a side door to go behind the thing.

In the early seconds of combat, the beast tore into Sagt and the zombie, nearly rending both of them apart before the arcanists (Filge and Rosebud) began using wands to pepper the thing with weak spells. Mullins got into position to attack and began to deal hefty wounds to the monster while Sagt and the zombie slowly chipped away at it and kept it distracted.

Able found home with his crossbow, then advanced to heal the Sagt, but was ensnared by the grasping columns, and had a hard time escaping during some of the fight. In the end, perseverance and a little luck kept those engaging the beast in melee on their feet, and we were able to take the thing down.

A little butchering and some noshing by Sagt, who offered everyone a bite of the monster, happened while the others checked all the wares in the library we had found earlier. Once everything worth taking was found, the group bedded down to an uneventful night, then made our way out of the tunnels, with the aid of our rope of climbing to make the final ascent, since the elevator shaft had seemingly been sabotaged.

Taken into custody by the guard until we were OK'd by Allustan, we then went our separate ways, Mullins paying debts, and all of us acquiring better equipment, and generally just enjoying being in a peaceful surrounding (except Able, who cannot gain better equipment). We all agreed to journey together further under the employ of Allustan as a sort of personal guard, as he makes his way to Blackwall Keep on the other side of the Mistmarsh.

Cast of Characters
Sagt, Varag 4 (Racial levels) - Me
Mullins, Gnome Rogue 3/Wizard 2 - Paul
Rosebud, Gnome Warmage 4 - Paul (we're allowed to have 2 characters)
Able Nightengale, Human Healer 4 - David
Filge, Human Wizard (Necromancer) 5(?) - NPC

Thoughts: Sagt found a little bit of frustration and some avoidance from him by the locals since he's a goblinoid. This is the first time he's really encountered it, and has dealt with it mostly by staring at the person reacting or one of his tribemates. It was fun to play his reactions and general trying to fit in/not knowing he doesn't fit in. Luckily, the party is there to be his "handler" and make excuses when needed.

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