In this second of a series dedicated to NPCs available for different games, I offer up a superhero born of hero-worship and delusion. This is a hero like another, purposefully shaping himself toward being just like someone else, with varying reasons and means dependent on the game system you want to use them in.
I present to you... Sentinel
The following Aberrant character was created using the standard rules from the Core Rulebook, but could probably make a closer approximation of the character desired if drawn from more sources. Also, it's noted in the description that Trevon is close to the edge of Taint, but has no starting Permanent or Temporary Taint, as this should be up to the Storyteller.
Trevon "Sentinel" Parker
Background:
Trevon Parker was a simple young man. Moderate at all pursuits, not
excelling in anything or having much motivation beyond cruising along at
whatever speed life took him at, but not a trouble-maker, just a normal
guy.
This all changed in 1998. Shortly after the Galatea
incident, Trevon was on the roof of his apartment building reading a
Superman comic when he heard what sounded like a woman crying. Turning
around, the young man witnessed a horrific sight - the sobbing woman,
holding a baby, took a step off the roof.
Trevon erupted.
Before
he knew it, he had the woman nestled in his arms and was touching down
on the street below, to cheers of onlookers. The young man soaked it up.
Superman had recently become a motivational tool for Trevon and now he was
Superman! A black Superman, at least, calling himself "Sentinel" (the
first 'S' word he thought of when asked who he was), he was quickly
taken in by Project Utopia in their first recruiting drives. The young
man picked up on how to control his quantum energies fast, and through
practice, force of will, and knowledge gained by the classes Utopia
provided in quantum physics, he began to shape his powers to emulate his
hero.
After commissioning a costume that resembles
Superman's, Trevon left Utopia with the hopes of starting his own team,
but is having a hard time finding more novas that share characteristics
of the Justice League, because Trevon is actually starting to think he is
Superman, even going so far as recently trying to get a journalism job at a major metropolitan newspaper. The constant practices with his powers and pushing himself
will soon form taint, and he's already well on his way to suffering a
delusion derangement, which may only be strengthened with the corruption
of his M-R Node.
Image: Trevon certainly strikes an imposing image since his eruption. His muscles have become more pronounced and the young man seems to have an almost perfect athletic build, the likes of which the Greeks depicted in their statuary. Despite this, Trevon's features are rather plain, his height at a little over two meters being his most notable feature when people don't recognize him as Supe....err...Sentinel.
Gear: Red, blue, and yellow costume.
Nature: Survivor (The strongest manifestation of his growing delusions, as he thinks he survived the destruction of an alien planet)
Allegiance: His not-yet-formed Justice League
Attributes: Strength 5, Dexterity 3, Stamina 5, Perception 4, Intelligence 2, Wits 2, Appearance 2, Manipulation 1, Charisma 3
Abilities: Academics 1, Arts 1, Athletics 2, Awareness 2, Brawl 5, Computer 2, Endurance 5, Etiquette 1, Interrogation 1, Investigation 2, Might 5, Rapport 2, Resistance 5, Streetwise 2, Survival 1
Backgrounds: Cipher 2, Eufiber 1, Node 2, Resources 2
Quantum 2, Quantum Pool 24, Willpower 6
Powers: Mega-Strength 2 (Lifter), Mega-Dexterity 1 (Enhanced Movement), Mega-Stamina 2 (Hardbody), Flight 1, Quantum Bolt 1 (Frost Breath), Quantum Bolt 1 (Heat Ray)
This Marvel Super Heroes Adventure Game rendition of Sentinel was also created using the standard character creation rules for an inexperienced hero in the game, and as a result has wildly varying stats from what one might expect due to the randomness of the card draws, card placement, and limits based on "inexperienced".
Trevon "Sentinel" Parker
Strength: 9C (9 str)
Intellect: 6D (6 wil)
Agility: 5D (5 str)
Willpower: 3X (3 doom)
Edge: 1
Hand Size: 3
Calling: Responsibility of Power
Hindrances: Addicted (Serum must be consumed daily or all abilities drop to 0), Mental Disability (Delusional - If another hero gets more glory or is the one to succeed in a scene, Willpower drops to 0 until he "redeems" himself), Obsessive (Sentry - must act in manner consistent with or rush to meet if Sentry is present or all abilities drop to 0)
Personality: Desperate, dependant, guilt-ridden, duty-bound
History: Trevon Parker was a mutant, once. His powers were miniscule, only an ability to make subtle shifts in the ambient light levels of his surroundings, and small flashes of light akin to the striking of a lighter or match. "The Boy Dazzler", as some of his friends call him, however, did not take well to the thought of being different or the seeming ridicule over his powers and turned to help through the only place he knew to look, Dr. Henry McCoy, leading mutant biologist.
Dr. McCoy found in Trevon a kindred spirit, reminding him of himself in his youth, and in due course let slip that he, himself, had created a serum that he hoped would cure his own mutant condition. Though meant as a cautionary tale, Trevon latched onto this nugget of information and began researching his own such serum, a chance to be normal again.
Then, the Sentry burst onto the scene. Trevon became obsessively jealous of this man's manipulation of light and great heroics, and redoubled his efforts to cure himself. Through research into Sentry, and coupled with his own findings and the Beast's notes, Trevon finally finished his serum, an oddly glowing mixture he was certain would reverse his genetic malady.
If only the young man had left the Sentry serum research out, he may have succeeded. Instead, the serum intensified Trevon's light control powers and gave him an enhanced suite of abilities. Now, Trevon's wishes to be normal are vastly intensified, but at the same time he feels like he should use his abilities for good while he has them, to show those back home that he is more than Kid Dazzler, or whatever.
Trevon's powers are permanent, but his need to succeed in curing himself pushes him to tweak his serum recipe daily and try its effects. So far this has caused no change to his abilities. In addition to his obesssion to cure himself, Trevon has become obsessed with the idea of being like Sentry and needing Sentry's guidance since he has gained a similar suite of powers, and maybe heaping a little bit of blame on the hero. He desires to live up to the ideals of Sentry so much that if he is not the first to succeed, he loses hope in most situations.
Skills: Strength - Brawling, Sonic Slam; Agility - Flinging; Intellect - Biochemistry
Powers: Energy Blast 7, Flight 8, Invulnerability 10 (Kinetics), Light Control 7 ( 7 Int)(Fireworks)
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