Yeah, it's been 6 sessions since word about this campaign and honestly, not much has happened other than a few lineup changes and some adventure lines that seemed to fall flat.
Last night, the party ran into one of their earliest villains...Belak the Outcast, who first appeared way back in The Sunless Citadel. Nobody in the party ever asks questions like "What part does he play in the overall scheme?" so it seems useless to reintroduce characters. To the group, it just seemed like another fight that they can easily win. The campaign is growing kinda redundant when it feels like I'm running a (somewhat) immersive storyline simply to facilitate (sp?) a line of combats. That's not what D&D is about to me, but who am I to take away the fun from my players?
Which leads me to what I've been doing lately with the game. The past two sessions, I've been testing just how much they can do and take and it turns out they can rock 17th and 20th level encounters like they're nothing. I'll just have to turn it up a little bit.
Maybe I'll toss in some Underwater Ninja Tigers.
Cast of Characters
Kelamor Prime, Male Personality Warforged Druid 11 - Carl
Devin "Lucky" Nel, Male Cleric 5/Human Paragon 3/Fortune's Friend 5 - Paul
Bellosh, Male Slyth (Formerly Feral Shifter) Barbarian 5/Ranger 2 - Josh M.
Murmur, Male Personality Warforged Paladin 8/Exorcist of the Silver Flame 5 - David B.
Talin Shiri, Female Elf Ranger 3/Warblade 2/Revenant Blade 4 - Chris
Vacht Aernsland d'Orien, Male Human Wizard(Evoker) 13 - Steve C.
Soh, Male Changeling Fighter 4/Warshaper 5/Warblade 2 - Josh H.
1 comment:
Just one question: are they immune to crits?
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