- An interesting FRPG campaign model that Paul has thought up combining aspects of several games
- Implementation of time as an expendable resource in FRPGs. A mechanic that interests most of the group, but has everyone diverging on opinions of application.
- More Khardtha work.
- A sandbox experiment that I'm hoping to get a few people in on.
- Updates that are actually on-time!
Not really, but that's one of the cliches from reading comics.