A Few Questions, If I Don't Mind

In January, Zak S. over at Playing D&D With Porn Stars posted this questionnaire, which I thought was a pretty good (and fun) exercise at evaluating your gaming and using as yet another infodump to come back to when thinking of games.

These, of course, are my answers, but if you're curious about the replies of others, you can check out Jeff's (of Jeff's Gameblog) here, or check out various answers on the original post's comments here.

Here we go...

1. If you had to pick a single invention in a game you were most proud of what would it be?
Though it's not entirely mine, I would say my crit charts.

2. When was the last time you GMed?
Thursday, April 26

3. When was the last time you played?
Wednesday, April 25

4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
Salvation comes in blinding holy light and song, but an unexpected source brings warning that all is not what it seems. (Vague, I know, but I might use it and my players read this.)

5. What do you do while you wait for players to do things?
Study the map, make notes, listen to conversation of my players for cues of excitement level.

6. What, if anything, do you eat while you play?
Since I only play games at locations that aren't my house, usually a take-out dinner.

7. Do you find GMing physically exhausting?
Physically, no. Mentally, sometimes.

8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?  
Tracking a serial killer through various leads on the planet Sinophia in David's Dark Heresy game.

9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
I'm sure there are people out there who refuse to have a laugh at silliness within the game, but it seems inevitable, and I rarely fight it anymore, except in naming conventions, when I can.

10. What do you do with goblins?
Of late, they've been stand-ins for my apparent yearning to rewatch the Gremlins movies. They're all over the place with me, usually, though.

11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
White Sands Missle Testing Range

12. What's the funniest table moment you can remember right now?
Allura, an insanely intelligent psion played by my pal Carl, running into a door and failing to open it when pushing...because it opened inward.

13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?
Vampire The Masquerade 20th Anniversary Edition, because I would like to run a Vampire game at some point.

14. Who's your idea of the perfect RPG illustrator?
Someone who can combine a style similar to comic books (Jeff Dee, Wayne Reynolds, Joey Mad, Luca Zontini) with classic appeal (Volkan Baga, the Hildebrandts) finished with richness and strangeness (Izzy, Pudnhead, Brom.)

15. Does your game ever make your players genuinely afraid?
I think I've only achieved that once before, but who knows. Uncomfortable, though, I seem to achieve often enough, and not in a bad way...I try to respect my players and their morals.

16. What was the best time you ever had running an adventure you didn't write? (If ever)
I'm actually ok with modules, and had a blast a couple of years ago running the full arc that begins with The Sunless Citadel in Eberron.

17. What would be the ideal physical set up to run a game in?
Something similar to a high rollers room would be awesome. Someone to bring you drinks/food, no outside interference, and minimal interruptions from people getting up from the table. Comfy chairs a must.

18. If you had to think of the two most disparate games or game products that you like what would they be?
Fairy Meat and Scion

19. If you had to think of the most disparate influences overall on your game, what would they be?
Ancient philosophy (Aristotle, Plato, Sun Tzu, etc.) and Ancient Aliens on H2.

20. As a GM, what kind of player do you want at your table?
The kind who isn't afraid to take the lead.

21. What's a real life experience you've translated into game terms?
The loss of friends and family to better describe NPC emotional ranges/reactions.

22. Is there an RPG product that you wish existed but doesn't?
I wouldn't mind Wizards publishing a Magic the Gathering supplement, just to get an idea of how they would represent the Planeswalker Spark.

23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?
I have more than a few friends and my mom in my life that don't play RPGs, but sometimes ask about the games. Usually, I just ramble and they nod and smile.

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