12.01.2013

The List, 11-20

Here's the second installment of my list of possible games I'll run that I present to my group when I want to run a campaign. The selection process is fairly simple; look through the list, make note of those that catch your eye, and any games with overlap between player's short lists is ran with. In the event that there isn't any overlap, players would be asked to go over each other's lists and see if any of those are interesting to them, as well.



The List: You Decide Which Game Will Come Next
11. Pathfinder (3.x Compatible) - Homebrew: 年長者神! (1st - ?)  Dispatched by a local Daimyo to assist with protection and transfer of an archaeological find, the PCs soon discover something is amiss and will be flung into the midst of something deeper than anyone could possibly imagine. This game will have an Oriental feel and so classes and perhaps some races will be restricted. Use of several variant mechanics will also be incorporated for flavor.

12. Iron Heroes - Sword & Sorcery (1st - ?)  To me, Iron Heroes embodies the idea of front-loaded "rockstar" gaming. With skill stunts, feat tricks and token mechanics, your character can truly achieve amazing things. The implied setting in the game reminded me much of Conan, John Carter, Kull, and even Turok...stories with amazing men and women who use simply the power of their sword arm and their wits to survive in some of the harshest of situations. Sorcery in this game is a dark, dark menace...one which threatens to consume the world. Being one of the few heroes of the world, it's up to you to decide what, if anything, you will do to shape the future of your homelands.

13. Pathfinder (3.x Compatible)- Forgotten Realms: Expedition to Undermountain (1st - 10th)  I will be running the super-adventure Expedition to Undermountain within the campaign setting it first appeared in. Dungeon-crawly goodness at its best! If you like some good hack n slash with a dash of story, then this mini-campaign will suit your tastes.
No rules will be used other than allowing characters to begin with up to +2 ECL/20 RP.

14. Marvel Super Heroes Adventure Game - Midtown Madness!  Create your own hero to rub shoulders and butt heads with the rest of the Marvel Universe. Each session will be chock full of comic book banter and throwdowns. High-action hijinks will ensue! Characters will start out on the Low power scale and advance with time.
No card-carrying villains, but anti-heroes and ex-evils are welcome. This will be a TEAM book, not a bunch of solo stories, taking place in NYC.
Also, don't look to meet and befriend all your favorite heroes, and if someone shows up from a different company, don't be surprised at that, either. Comics don't have to make sense, they just have to be enjoyable!

15. Pathfinder (3.x Compatible) - Homebrew: Salvation Within (1st - ?)  Salvatus is a peaceful realm, surrounded by the pristine beauty of nature that cradles the untroubled villages and cities. However, there are secrets buried under the surface of this world, and only the foolish pursue them. This is a fantasy horror game that will incorporate a homebrewed variant of the Sanity rules. Humans and nonmagic-users only. They aren't all that's available, it's just a unique and story-driven system to attain them.

16. Iron Heroes - Dark Sun Heroes (1st - ?)  Combining the gritty yet zany options and classes from Iron Heroes with the also-gritty D&D world of Dark Sun is a perfect fit. The characters will be forced to survive the predations of Templars, Sorceror-Kings, slavers and more all the while trying to survive in the barren wastelands of Athas under the harsh glare of a red sun. Though only humans are used in Iron Heroes, I will be modifying the usual PC races to allow a broad range of character options. The Iron Heroes rules are balanced toward D&D, so all 3.x D&D (and most Pathfinder) feats are acceptable, as well as many other character options. Race and class selection will be slightly different, as per Iron Heroes and Dark Sun flavor.

17. Pathfinder (3.x Compatible) - Ravenloft: Mists of a Clouded Mind (3rd - ?)  Things are changing within the dark realms. With each passing day, events become weirder and weirder, as if something isn't quite right, but it's impossible to place. Will the PCs be able to uncover the secrets behind whatever is going on? Will it be too late if they do? If the PCs are canny and can survive the horrors of the Demiplane of Dread, then perhaps they will find out. Character options will be limited to Ravenloft races/classes to uphold flavor. Playing an evil character in Ravenloft defeats the purpose of some of the flavor and mechanics, so no evil characters will be allowed. Also, you make a tricked out combat character at your own risk.

18. d20 Modern: Dark Matter/Urban Arcana - I Got This Job Through A Temporal Service  Just beyond the normal perceptions of mortal ken lie things that would drive most men mad. You've seen these things, or claim to have, and that has brought the notice of others upon you. Various organizations deal with such matters through different means and each are desperate for recruits. Do you think you can hold up to some of the things you'll see in the field? Think X-Files and Fringe with a dash of Men in Black.

19. Pathfinder (3.x Compatible) - Homebrew: A Crisis of Faith  A tide is washing over the lands, crashing against the status quo. Will the old and the new be able to hold a balance or will the tide wash away all that the world knows? War rages. Newcomers from distant places fight on both sides aided or hindered by older powers and the nations caught up in the conflict. The PCs will be the lynchpin in this struggle. The races in this campaign will not necessarily be limited, just a little different. Unsure as of yet what options/restrictions will be put into place.

20. Scion - Titanic Ultimatum  For millennia, the titans have slept, but new events have forced the Gods to action. In this, they will need to awaken their scions, their hidden children and blessed, to curb the rising threat of the titanspawn and their world-destroying parents. With the aid of their birthrights, these heroes must put forth all they have to decide the fate of the world itself. This game will start off with the rules presented in Scion: Hero, and will continue perhaps
on into Demigod and God.
This is a 1940’s Scion game I previously had started to run, and would like to pick up where it left off, at some point.

No comments: