The
List: You Decide Which Game Will Come Next
11. Pathfinder
(3.x Compatible) - Homebrew: 年長者神! (1st - ?)
Dispatched
by a local Daimyo to assist with protection and transfer of an archaeological
find, the PCs soon discover something is amiss and will be flung into the midst
of something deeper than anyone could possibly imagine. This game will have an
Oriental feel and so classes and perhaps some races will be restricted. Use of
several variant mechanics will also be incorporated for flavor.
12. Iron
Heroes - Sword & Sorcery (1st - ?) To me, Iron Heroes embodies the idea
of front-loaded "rockstar" gaming. With skill stunts, feat tricks and
token mechanics, your character can truly achieve amazing things. The implied
setting in the game reminded me much of Conan, John Carter, Kull, and even
Turok...stories with amazing men and women who use simply the power of their
sword arm and their wits to survive in some of the harshest of situations.
Sorcery in this game is a dark, dark menace...one which threatens to consume
the world. Being one of the few heroes of the world, it's up to you to decide
what, if anything, you will do to shape the future of your homelands.
13. Pathfinder (3.x Compatible)-
Forgotten Realms: Expedition to Undermountain (1st - 10th)
I will be
running the super-adventure Expedition to Undermountain within the campaign
setting it first appeared in. Dungeon-crawly goodness at its best! If you like
some good hack n slash with a dash of story, then this mini-campaign will suit
your tastes.
No rules will be used other than allowing
characters to begin with up to +2 ECL/20 RP.
14. Marvel
Super Heroes Adventure Game - Midtown Madness!
Create your
own hero to rub shoulders and butt heads with the rest of the Marvel Universe.
Each session will be chock full of comic book banter and throwdowns.
High-action hijinks will ensue! Characters will start out on the Low power
scale and advance with time.
No card-carrying villains, but anti-heroes and ex-evils are welcome. This will be a TEAM book, not a bunch of solo stories, taking place in NYC.
Also, don't look to meet and befriend all your favorite heroes, and if someone shows up from a different company, don't be surprised at that, either. Comics don't have to make sense, they just have to be enjoyable!
No card-carrying villains, but anti-heroes and ex-evils are welcome. This will be a TEAM book, not a bunch of solo stories, taking place in NYC.
Also, don't look to meet and befriend all your favorite heroes, and if someone shows up from a different company, don't be surprised at that, either. Comics don't have to make sense, they just have to be enjoyable!
15.
Pathfinder (3.x Compatible) - Homebrew: Salvation Within (1st - ?)
Salvatus is
a peaceful realm, surrounded by the pristine beauty of nature that cradles the
untroubled villages and cities. However, there are secrets buried under the
surface of this world, and only the foolish pursue them. This is a fantasy
horror game that will incorporate a homebrewed variant of the Sanity rules.
Humans and nonmagic-users only. They aren't all that's available, it's just a
unique and story-driven system to attain them.
16. Iron
Heroes - Dark Sun Heroes (1st - ?) Combining the gritty yet zany options and
classes from Iron Heroes with the also-gritty D&D world of Dark Sun is a
perfect fit. The characters will be forced to survive the predations of
Templars, Sorceror-Kings, slavers and more all the while trying to survive in
the barren wastelands of Athas under the harsh glare of a red sun. Though only
humans are used in Iron Heroes, I will be modifying the usual PC races to allow
a broad range of character options. The Iron Heroes rules are balanced toward
D&D, so all 3.x D&D (and most Pathfinder) feats are acceptable, as well
as many other character options. Race and class selection will be slightly
different, as per Iron Heroes and Dark Sun flavor.
17. Pathfinder
(3.x Compatible) - Ravenloft: Mists of a Clouded Mind (3rd - ?)
Things are
changing within the dark realms. With each passing day, events become weirder
and weirder, as if something isn't quite right, but it's impossible to place.
Will the PCs be able to uncover the secrets behind whatever is going on? Will
it be too late if they do? If the PCs are canny and can survive the horrors of
the Demiplane of Dread, then perhaps they will find out. Character options will
be limited to Ravenloft races/classes to uphold flavor. Playing an evil character
in Ravenloft defeats the purpose of some of the flavor and mechanics, so no
evil characters will be allowed. Also, you make a tricked out combat character
at your own risk.
18. d20
Modern: Dark Matter/Urban Arcana - I Got This Job Through A Temporal Service
Just beyond
the normal perceptions of mortal ken lie things that would drive most men mad.
You've seen these things, or claim to have, and that has brought the notice of
others upon you. Various organizations deal with such matters through different
means and each are desperate for recruits. Do you think you can hold up to some
of the things you'll see in the field? Think X-Files and Fringe with a dash of
Men in Black.
19. Pathfinder
(3.x Compatible) - Homebrew: A Crisis of Faith
A tide is
washing over the lands, crashing against the status quo. Will the old and the
new be able to hold a balance or will the tide wash away all that the world
knows? War rages. Newcomers from distant places fight on both sides aided or
hindered by older powers and the nations caught up in the conflict. The PCs
will be the lynchpin in this struggle. The races in this campaign will not
necessarily be limited, just a little different. Unsure as of yet what
options/restrictions will be put into place.
20. Scion - Titanic Ultimatum
For millennia, the titans have slept, but new events have forced the
Gods to action. In this, they will need to awaken their scions, their hidden
children and blessed, to curb the rising threat of the titanspawn and their
world-destroying parents. With the aid of their birthrights, these heroes must
put forth all they have to decide the fate of the world itself. This game will
start off with the rules presented in Scion: Hero, and will continue perhaps
on into Demigod and God.
This is a 1940’s Scion game I previously had
started to run, and would like to pick up where it left off, at some point.
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