The
List: You Decide Which Game Will Come Next
31.
Changeling: The Lost – The Grass is Not Always Greener There lies a
land, not far from our own, just through that door or that, where the fae make
their homes. You escaped that realm, and wish never to return, but the Keepers
value their treasures, and will one day come. Can you hold onto your unraveling
mind while avoiding that fate?
32.
Pathfinder (3.x Compatible) – Dark Sun: The Measure of Kings (3rd -
?) Across the barren landscape of Athas, the city-states are held
to heel under the imperious might of the Sorceror-Kings. In Tyr, however,
rebellion foments. Will the PCs be able to survive the tides of a water-starved
world? This will be a continuation/reboot of a campaign I have begun a few
times.
33.
Pathfinder (3.x Compatible) – Khardtha: Feeling Out Filia A bright time of
exploration and land claims has been announced by the king! Explore the wilds
of a new world and carve your own destinies! This will be a sandbox game set in
my homebrew world.
34.
Pathfinder (3.x Compatible) – Wilderlands: In the Shadow of Heroes The World Emperor has announced
that there are riches to be won on the Eastern Marches. Bugbear Falls calls
those desperate enough to make a living on the hostile borders, offering them
refuge from the monsters, blight, and skirmishes seen in the region. A continuation into the romp through the Sandbox that is my
version of the Wilderlands. Our heroes would pick up where they left off, or
you can start with an all new PC.
35. Dark Heresy – In Ministeria
Angelorum It has been months since your First pulled you
together, but the assassin has not made a move yet. Something has made him
hesitant, but soon, he promises, the cell must act, and then the Empire will
divulge its secrets, or it will bleed until you are satisfied.
This is a
continuation of my first Dark Heresy game, ran at Bald Man Games.
36. Mage: The Awakening – …Not Like
Its Written in Stone Things were simpler when schoolwork
or household chores were the most important thing you had to do on any given
day. It’s much the same now, you suppose, but your busywork has become learning
to see across planes, tracing the lines of fate, and studying the language of
Atlantis, itself. You will be released from your master soon; a full-fledged
Mage, thrust into the midst of terrible war with the servants of gods, beings
from the Abyss, and the Fallen world, which must never and eventually should
all know of the magic that surrounds them.
This campaign
will explore how the paths that choose you aren’t always the ones that mold you
most.
37. Mummy: The Curse – Who Dare Disturb It feels odd to have awoken. You’ve only done it a few times over the millennia, but something sacred to you and/or the Kingdom has stirred you, and you must act fast if you are to retrieve it before you rest again…if only you remembered where you were, or how you came about being here, or what you had with you when last interred. The others feel it, too. Perhaps you can figure out what it is you need to do before you faces the Judges in Duat once more.
38. Hunter: The Vigil – Like A
Candle in the Wind A darkness encapsulates your world.
You’ve glimpsed this truth, and you have sworn to stand vigil over humanity, no
matter how thankless the job. Your city is burning, literally, and you’ve seen
the graves opened in the cemeteries in town. You will not stand by.
39. Marvel Heroic Roleplay – The Civil
War
In this campaign, your characters will take on the key roles played during the
Civil War story arc in Marvel comics, following the struggle of Captain
America’s anti-registration side against Tony Stark’s government-backed
organization.
40. Pathfinder – The Shackled City
AP
Evil schemes are
afoot in Cauldron, a metropolis of merchants built into the caldera of a
long-dormant volcano. To foil the agenda of evil cultists, your band of
adventurers must brave haunted jungle ruins, slay mighty dragons, and bind
themselves to a layer of the infinite Abyss. Will their swords and spells be
enough to save the Shackled City?
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