10.23.2007

Crunchy Goodness: Crit Charts pt. I: Bludgeoning!

I like violence. I like deadly games when it comes to combat and I like seeing players relish in taking off some heads, and I didn't feel like 3.x really offered that, so I took out my old 2nd Edition Critical Hit Charts and converted them as straight as I could to 3.x.
Because they're converted directly, there's still the inconsistencies from the earlier charts (such as non-scaled severity in some places) but I felt that this just adds to the randomness of die rolling and didn't correct it.
The charts are long, so I'll break it up into damage types, then follow up with the special conditions table and some more crunch my friends and I came up with to work off of the charts.

To use these charts, simply find the type of damage your weapon does, roll a d10 for location, then a d20 for severity.
Any creature immune to critical hits is generally immune to most effects, though DMs could rule that severed or crushed extremities are possible. Also, as a variant that my friends and I used, any protection against critical hits only had a chance or fully protected against these secondary effects. Damage is still taken with the critical multiplier that applies.

Bludgeoning
Legs (Right 1-2, Left 3-4)
1-2 No unusual effect.
3-4 Victim knocked to kneeling/sitting.
5-6 Knee struck, victim knocked prone, 1/2 move.
7-8 Foot broken, 1/2 move
9-10 Armor damaged, 1/4 move; if no armor, leg injured
11-12 Hip broken, light bleeding, no move
13-14 Armor damaged, no move; if no armor, leg broken
15-16 Knee shattered, no move, -2 to attack rolls
17-18 Hip shattered, light bleeding, no move or attack
19 Leg shattered, no move or attack, moderate bleeding from compound fractures
20 As 19, with next highest critical multiplier

Abdomen (5)
1-2 No unusual effect.
3-4 Victim stunned d6 rounds
5-6 Abdomen struck, stunned 1 round, 1/2 move
7-8 Armor damaged, victim stunned d6 rounds; if no armor, increase critical multiplier by one.
9-10 Abdomen injured, 1/2 move, -2 to attack rolls
11-12 Abdomen injured, light internal bleeding, 1/2 move, -2 to attack rolls
13-14 Armor damaged, abdomen injured, light bleeding, 1/2 move, -2 to attack rolls
15-16 Abdomen injured, no move or attack, light internal bleeding
17-18 Abdomen crushed, no move or attack, moderate internal bleeding
19 Abdomen crushed, victim reduced to 0 hp with serious internal bleeding
20 As 19, with next highest critical multiplier

Torso (6-7)
1-2 No unusual effect.
3-4 Knocked prone, stunned d4 rounds
5-6 Torso struck, stunned 1 round, 1/2 move
7-8 Shield damaged, torso struck, 1/2 move
9-10 Armor damaged, torso struck, 1/2 move, -2 to attack rolls
11-12 Torso injured, light internal bleeding, no move or attack
13-14 Ribs broken, light internal bleeding, 1/2 move, -2 to attack rolls
15-16 Ribs broken, moderate internal bleeding, no move or attack
17-18 Torso crushed, victim reduced to 0 hp with serious internal bleeding
19 Torso crushed, victim killed
20 As 19, with next highest critical multiplier

Arms (Left 8, Right 9)
1-2 No unusual effect
3-4 Hand struck, shield/held item dropped
5-6 Arm struck, shield damaged/held item dropped
7-8 Hand broken, -2 to attack rolls/shield dropped
9-10 Armor damaged; if no armor, arm broken
11-12 Shield damaged, arm broken, stunned 1 round
13-14 Held item dropped, arm broken, stunned d4 rounds
15-16 Shoulder injured, no attacks, light bleeding
17-18 Arm shattered, 1/2 move, no attacks, light bleeding
19 Shoulder shattered, no move or attacks, moderate bleeding
20 As 19, with next highest critical modifier

Head (10)
1-2 No unusual effect.
3-4 Stunned d6 rounds
5-6 Head struck, helm removed, victim stunned 1 round; if no helm -2 to attack rolls
7-8 Head struck, -2 to attack rolls
9-10 Helm damaged, face injured, stunned d6 rounds, 1/2 move, -4 to attack rolls
11-12 Skull broken, helm damaged, victim reduced to 0hp and unconcious d4 hours
13-14 Face crushed, light bleeding, no move or attack, Cha drops by 2 permanently
15-16 Head injured, unconcious d6 days, lose 1 point each of Int, Wis, and Cha permanently
17-18 Skull crushed, reduced to 0hp, moderate bleeding, Int, Wis, Cha all drop by d6 permanently
19 Skull crushed, immediate death
20 As 19, with next highest critical multiplier

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