10.24.2007

Crunchy Goodness: Crit Charts pt. III: Slashing!

Now to the usual form of punishment seen in D&D, slashing!
As before, to use this chart, simply roll a d10 for location and a d20 for severity after confirming a crit then watch the gory aftermath!

Slashing
Legs (Right 1-2, Left 3-4)
1-2 No unusual effect
3-4 Leg struck, light bleeding
5-6 Leg struck, light bleeding, 1/2 move
7-8 Leg injured, moderate bleeding, 1/2 move
9-10 Armor damaged, leg injured if no armor, 1/2 move, moderate bleeding
11-12 Knee shattered, moderate bleeding, no move, -4 to attack rolls
13-14 Armor damaged, leg struck, light bleeding, 1/2 move; if no armor, leg severed at knee, serious bleeding, no move or attack
15-16 Hip shattered, no move or attack, serious bleeding
17-18 Leg severed, serious bleeding, no move or attack
19 Leg severed at thigh, no move or attack, victim at 0hp with serious bleeding
20 As 19, with next highest critical multiplier

Abdomen (5)

1-2 No unusual effect
3-4 Abdomen grazed, light bleeding
5-6 Abdomen struck, stunned 1 round, 1/2 move, light bleeding
7-8 Armor damaged, stunned d6 rounds, moderate bleeding; 1/2 move if no armor
9-10 Abdomen injured, light bleeding, 1/2 move, -2 to attack rolls
11-12 Abdomen injured, serious bleeding, 1/2 move, -4 to attack rolls
13-14 Armor damaged, abdomen injured, light bleeding, 1/2 move, -2 to attack rolls; if no armor, victim at 0hp with moderate bleeding
15-16 Abdomen injured, no move or attack, serious bleeding
17-18 Abdomen injured, victim at 0hp with serious bleeding
19 Abdomen destroyed, victim killed
20 As 19, with next highest critical multiplier

Torso (6-7)
1-2 No unusual effect
3-4 Torso grazed, light bleeding
5-6 Torso struck, stunned 1 round, 1/2 move, moderate bleeding
7-8 Shield damaged, torso struck, 1/2 move, light bleeding
9-10 Armor damaged, torso struck, 1/2 move, -2 to attack rolls; if no armor, torso injured, no move or attack, serious bleeding
11-12 Torso injured, moderate bleeding, 1/2 move, -4 to attack rolls
13-14 Shield damaged, torso struck, -2 to attack rolls; if no shield, torso injured, serious bleeding, no move or attack
15-16 Torso injured, serious bleeding, no move or attack
17-18 Torso destroyed, victim at 0hp with serious bleeding
19 Torso destroyed, victim killed
20 As 19, with next highest critical multiplier

Arms (Left 8, Right 9)
1-2 No unusual effect
3-4 Hand struck, held item dropped, light bleeding; no effect if shield arm
5-6 Arm struck, shield damaged/held item dropped, light bleeding
7-8 Hand injured, -2 to attack rolls or shield dropped
9-10 Armor damaged, arm struck, light bleeding; if no armor, arm injured, moderate bleeding
11-12 Hand severed, stunned 1 round, moderate bleeding, held item or shield dropped
13-14 Armor damaged, arm broken; if no armor, arm severed, stunned d6 rounds, moderate bleeding
15-16 Shoulder injured, no attack, moderate bleeding
17-18 Arm severed, serious bleeding, 1/2 move
19 Arm severed, no move or attack, serious bleeding
20 As 19, with next highest critical multiplier

Head (10)
1-2 No unusual effect
3-4 Head grazed, stunned d3 rounds, light bleeding
5-6 Head struck, helm removed, stunned 1 round, -2 to attack rolls; light bleeding if no helm
7-8 Head struck, light bleeding, blinded 2d4 rounds by blood in eyes
9-10 Helm damaged, face injured, stunned d6 rounds, light bleeding, 1/2 move, -4 to attacks
11-12 Skull broken, helm damaged, victim at 0hp with moderate bleeding
13-14 Throat injured, serious bleeding
15-16 Skull destroyed, victim at 0hp with moderate bleeding, Int, Wis, and Cha all drop by d6 permanently
17-18 Throat destroyed, victim killed
19 Head severed, immediate death
20 As 19, with next highest critical multiplier

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