10.24.2007

Crunchy Goodness: Crit Charts pt. II: Piercing!

Here's the second page of the crit charts.
Using these charts, as said before is very simple; upon confirming a critical hit, just roll a d10 for location and then a d20 for severity of the hit. Have fun mangling baddies (or goodies)!

Piercing
Legs (Right 1-2, Left 3-4)
1-2 No unusual effect
3-4 Leg grazed, victim knocked prone
5-6 Leg struck, light bleeding
7-8 Leg injured, light bleeding, 1/2 move
9-10 Armor damaged, leg injured if no armor, 1/2 move, moderate bleeding
11-12 Knee broken, light bleeding, 1/3 move, -4 to attack rolls
13-14 Armor damaged, leg struck, light bleeding, 2/3 move; if no armor, leg broken, moderate bleeding, 1/3 move, -4 to attack rolls
15-16 Hip broken, no move or attack, moderate bleeding
17-18 Leg broken, serious bleeding, no move or attack
19 Leg destroyed, no move or attack, serious bleeding
20 As 19, with next highest critical multiplier

Abdomen (5)

1-2 No unusual effect
3-4 Abdomen grazed, light bleeding
5-6 Abdomen struck; if no armor stunned 1 round, 2/3 move
7-8 Armor damaged; if no armor, stunned d4 rounds, light bleeding, 2/3 move
9-10 Abdomen injured, light bleeding, 1/2 move, -2 to attack rolls
11-12 Abdomen injured, serious bleeding, 1/2 move, -4 to attack rolls
13-14 Armor damaged, abdomen injured, light bleeding, 1/2 move, -2 to attack rolls; if no armor, victim at 0hp with serious bleeding
15-16 Abdomen injured, 1/3 move, no attack, serious bleeding
17-18 Abdomen injured, victim at 0hp with moderate bleeding
19 Abdomen destroyed, victim killed
20 As 19, with next highest critical multiplier

Torso (6-7)
1-2 No unusual effect
3-4 Torso grazed
5-6 Torso struck, 2/3 move, light bleeding
7-8 Shield damaged, torso struck, 2/3 move, light bleeding
9-10 Armor damaged, torso struck, 2/3 move, -2 to attack rolls; if no armor, torso injured, no move or attack, serious bleeding
11-12 Torso injured, moderate bleeding, 1/2 move, -4 to attack rolls
13-14 Shield damaged, torso struck, -2 to attack rolls; if no shield, ribs broken, serious bleeding, no move or attack
15-16 Ribs broken, serious bleeding, no move or attack
17-18 Torso destroyed, victim at 0hp with serious bleeding
19 Torso destroyed, victim killed
20 As 19, with next highest critical multiplier

Arms (Left 8, Right 9)
1-2 No unusual effect
3-4 Hand struck, held item dropped, light bleeding; no effect if shield arm
5-6 Arm struck, shield damaged/held item dropped, light bleeding
7-8 Hand injured, -2 to attack or shield dropped
9-10 Armor damaged, arm struck, light bleeding; if no armor, arm injured, light bleeding
11-12 Arm broken, stunned 1 round, light bleeding, held item or shield dropped
13-14 Armor damaged, arm injured, -2 to attack rolls/shield dropped; if no armor, arm broken, stunned d6 rounds, moderate bleeding
15-16 Shoulder injured, no attack, moderate bleeding
17-18 Arm destroyed, moderate bleeding, 2/3 move
19 Leg destroyed, no move or attack, moderate bleeding
20 As 19, with next highest critical multiplier

Head (10)
1-2 No unusual effect
3-4 Head grazed, stunned d3 round, light bleeding
5-6 Head struck, helm removed, stunned 1 round, -2 to attacks; light bleeding if no helm
7-8 Eye injured, -4 to attack rolls; if helmed, stunned 1 round instead
9-10 Helm damaged, face injured, stunned d6 rounds, light bleeding, 2/3 move, -4 to attacks
11-12 Skull broken, helm damaged, victim at 0hp with moderate bleeding
13-14 Throat injured, serious bleeding
15-16 Skull broken, victim at 0hp with moderate bleeding, Int, Wis, and Cha all drop by d6 permanently
17-18 Throat destroyed, victim killed
19 Head destroyed, immediate death
20 As 19, with next highest critical multiplier

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